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29 行
968 B
29 行
968 B
using UnityEngine;
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namespace GameplayIngredients.Comments
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{
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[AddComponentMenu(ComponentMenu.basePath + "Comment")]
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public class SceneComment : MonoBehaviour
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{
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#if UNITY_EDITOR
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public Comment comment => m_Comment;
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[SerializeField]
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Comment m_Comment;
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private void Reset()
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{
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m_Comment.message.from = Comment.currentUser;
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transform.hideFlags = HideFlags.HideInInspector;
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}
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public void SetDefault()
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{
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m_Comment.title = "New Comment";
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m_Comment.message.body = "This is a new Comment, it can describe a problem in the scene, a note to the attention of other user, or a bug encountered.";
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m_Comment.message.from = Comment.currentUser;
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m_Comment.message.type = CommentType.Info;
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m_Comment.message.priority = CommentPriority.Low;
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m_Comment.message.state = CommentState.Open;
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}
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#endif
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}
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}
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