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91 行
3.2 KiB
91 行
3.2 KiB
using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Reflection;
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namespace GameplayIngredients
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{
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public abstract class Manager : MonoBehaviour
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{
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private static Dictionary<Type, Manager> s_Managers = new Dictionary<Type, Manager>();
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public static T Get<T>() where T: Manager
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{
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if(s_Managers.ContainsKey(typeof(T)))
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return (T)s_Managers[typeof(T)];
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else
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{
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Debug.LogError($"Manager of type '{typeof(T)}' could not be accessed. Check the excludedManagers list in your GameplayIngredientsSettings configuration file.");
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return null;
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}
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}
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static readonly Type[] kAllManagerTypes = GetAllManagerTypes();
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[RuntimeInitializeOnLoadMethod]
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static void AutoCreateAll()
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{
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var exclusionList = GameplayIngredientsSettings.currentSettings.excludedeManagers;
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Debug.Log("Initializing all Managers...");
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foreach(var type in kAllManagerTypes)
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{
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if(exclusionList != null && exclusionList.ToList().Contains(type.Name))
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{
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Debug.Log($"Manager : {type.Name} is in GameplayIngredientSettings.excludedeManagers List: ignoring Creation");
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continue;
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}
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var attrib = type.GetCustomAttribute<ManagerDefaultPrefabAttribute>();
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GameObject gameObject;
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if(attrib != null)
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{
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var prefab = Resources.Load<GameObject>(attrib.prefab);
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if(prefab == null) // Try loading the "Default_" prefixed version of the prefab
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{
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prefab = Resources.Load<GameObject>("Default_"+attrib.prefab);
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}
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if(prefab != null)
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{
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gameObject = GameObject.Instantiate(prefab);
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}
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else
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{
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Debug.LogError($"Could not instantiate default prefab for {type.ToString()} : No prefab '{attrib.prefab}' found in resources folders. Ignoring...");
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continue;
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}
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}
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else
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{
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gameObject = new GameObject();
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gameObject.AddComponent(type);
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}
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gameObject.name = type.Name;
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GameObject.DontDestroyOnLoad(gameObject);
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var comp = (Manager)gameObject.GetComponent(type);
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s_Managers.Add(type,comp);
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Debug.Log(string.Format(" -> <{0}> OK", type.Name));
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}
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}
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static Type[] GetAllManagerTypes()
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{
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List<Type> types = new List<Type>();
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foreach(var assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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foreach(Type t in assembly.GetTypes())
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{
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if(typeof(Manager).IsAssignableFrom(t) && !t.IsAbstract)
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{
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types.Add(t);
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}
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}
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}
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return types.ToArray();
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}
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}
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}
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