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433 行
16 KiB
433 行
16 KiB
using System.Reflection;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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namespace GameplayIngredients.Editor
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{
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public class FindAndReplaceWindow : EditorWindow
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{
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[MenuItem("Edit/Find And Replace... %&#F", priority = 144)]
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static void OpenWindow()
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{
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GetWindow<FindAndReplaceWindow>();
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}
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static readonly Dictionary<string, Type> s_assemblyTypes = GetTypes();
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private static Dictionary<string,Type> GetTypes()
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{
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Dictionary<string, Type> all = new Dictionary<string, Type>();
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foreach(var assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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foreach(Type t in assembly.GetTypes())
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{
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if(typeof(Component).IsAssignableFrom(t) && !all.ContainsKey(t.Name))
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all.Add(t.Name, t);
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}
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}
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return all;
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}
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public enum SearchBy
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{
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Name,
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ComponentType,
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Tag,
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Layer,
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Mesh,
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Material,
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}
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private void OnEnable()
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{
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titleContent = Contents.title;
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minSize = new Vector2(640, 280);
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}
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private void OnGUI()
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{
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using (new GUILayout.HorizontalScope())
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{
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using (new GUILayout.VerticalScope(GUILayout.Width(320)))
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{
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SearchControlsGUI();
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}
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using (new GUILayout.VerticalScope(GUILayout.Width(4)))
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{
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GUILayout.FlexibleSpace();
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Rect r = GUILayoutUtility.GetLastRect();
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EditorGUI.DrawRect(r, Color.black);
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}
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using (new GUILayout.VerticalScope())
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{
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SearchResultsGUI();
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}
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}
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}
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[SerializeField]
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GameObject prefabReplacement;
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[SerializeField]
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SearchBy searchBy;
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[SerializeField]
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string nameSearch = "GameObject";
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[SerializeField]
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string tagSearch = "Player";
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[SerializeField]
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string layerSearch = "PostProcessing";
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[SerializeField]
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string componentSearch = "Light";
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[SerializeField]
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Mesh meshSearch;
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[SerializeField]
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Material materialSearch;
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[SerializeField]
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bool replacePosition = true;
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[SerializeField]
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bool replaceRotation = true;
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[SerializeField]
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bool replaceScale = false;
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[SerializeField]
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bool replaceParenting = true;
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[SerializeField]
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bool replaceName = true;
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[SerializeField]
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bool replaceTag = false;
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[SerializeField]
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bool replaceLayer = true;
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[SerializeField]
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bool replaceStatic = false;
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[SerializeField]
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bool unpackPrefab = false;
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enum SearchOp
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{
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Find,
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Add,
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Refine
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}
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void SearchControlsGUI()
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{
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EditorGUIUtility.labelWidth = 120;
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GUILayout.Space(4);
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GUILayout.Label("Search and Filter", Styles.boldLabel);
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searchBy = (SearchBy)EditorGUILayout.EnumPopup(Contents.searchBy, searchBy);
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switch(searchBy)
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{
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case SearchBy.Name:
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nameSearch = EditorGUILayout.TextField(Contents.nameSearch, nameSearch);
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SearchButtonsGUI(searchBy, nameSearch);
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break;
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case SearchBy.Tag:
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tagSearch = EditorGUILayout.TextField(Contents.tagSearch, tagSearch);
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SearchButtonsGUI(searchBy, tagSearch);
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break;
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case SearchBy.Layer:
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layerSearch = EditorGUILayout.TextField(Contents.layerSearch, layerSearch);
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SearchButtonsGUI(searchBy, layerSearch);
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break;
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case SearchBy.ComponentType:
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componentSearch = EditorGUILayout.TextField(Contents.componentSearch, componentSearch);
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SearchButtonsGUI(searchBy, componentSearch);
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break;
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case SearchBy.Mesh:
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meshSearch = (Mesh)EditorGUILayout.ObjectField(Contents.meshSearch, meshSearch, typeof(Mesh), true);
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SearchButtonsGUI(searchBy, meshSearch);
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break;
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case SearchBy.Material:
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materialSearch = (Material)EditorGUILayout.ObjectField(Contents.materialSearch, materialSearch, typeof(Material), true);
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SearchButtonsGUI(searchBy, materialSearch);
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break;
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}
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GUILayout.FlexibleSpace();
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GUILayout.Label("Replace By", Styles.boldLabel);
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prefabReplacement = (GameObject)EditorGUILayout.ObjectField(Contents.prefabReplacement, prefabReplacement, typeof(GameObject), true);
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using (new GUILayout.HorizontalScope())
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{
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replacePosition = GUILayout.Toggle(replacePosition, "Position", EditorStyles.miniButtonLeft, GUILayout.Height(16));
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replaceRotation = GUILayout.Toggle(replaceRotation, "Rotation", EditorStyles.miniButtonMid, GUILayout.Height(16));
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replaceScale = GUILayout.Toggle(replaceScale, "Scale", EditorStyles.miniButtonMid, GUILayout.Height(16));
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replaceParenting = GUILayout.Toggle(replaceParenting, "Parenting", EditorStyles.miniButtonRight, GUILayout.Height(16));
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}
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using (new GUILayout.HorizontalScope())
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{
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replaceName = GUILayout.Toggle(replaceName, "Name", EditorStyles.miniButtonLeft, GUILayout.Height(16));
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replaceTag = GUILayout.Toggle(replaceTag, "Tag", EditorStyles.miniButtonMid, GUILayout.Height(16));
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replaceLayer = GUILayout.Toggle(replaceLayer, "Layer", EditorStyles.miniButtonMid, GUILayout.Height(16));
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replaceStatic = GUILayout.Toggle(replaceStatic, "Static", EditorStyles.miniButtonMid, GUILayout.Height(16));
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unpackPrefab = GUILayout.Toggle(unpackPrefab, "Unpack Prefab", EditorStyles.miniButtonRight, GUILayout.Height(16));
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}
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if (GUILayout.Button("Replace All", Styles.bigButton, GUILayout.Height(24)) && prefabReplacement != null)
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{
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Undo.RecordObjects(searchResults.ToArray(), "Replace Objects");
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for(int i = 0; i < searchResults.Count; i++)
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{
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var obj = searchResults[i];
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var newObj = SwapObject(obj, prefabReplacement, searchResults);
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searchResults[i] = newObj;
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}
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}
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GUILayout.Space(8);
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}
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GameObject SwapObject(GameObject toReplace, GameObject replacement, List<GameObject> others)
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{
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GameObject newObj;
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if (PrefabUtility.GetPrefabAssetType(replacement) != PrefabAssetType.NotAPrefab && !unpackPrefab)
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newObj = (GameObject)PrefabUtility.InstantiatePrefab(replacement);
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else
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newObj = (GameObject)Instantiate<GameObject>(replacement);
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if (replaceName)
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newObj.name = replacement.name;
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else
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newObj.name = toReplace.name;
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if(replacePosition)
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newObj.transform.position = toReplace.transform.position;
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if(replaceRotation)
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newObj.transform.rotation = toReplace.transform.rotation;
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if(replaceParenting)
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newObj.transform.parent = toReplace.transform.parent;
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if(replaceScale)
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newObj.transform.localScale = toReplace.transform.localScale;
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if(replaceTag)
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newObj.tag = toReplace.tag;
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if(replaceLayer)
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newObj.layer = toReplace.layer;
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if(replaceStatic)
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newObj.isStatic = toReplace.isStatic;
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foreach(var other in others)
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{
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if(other.transform.parent == toReplace.transform)
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{
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other.transform.parent = newObj.transform;
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}
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}
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DestroyImmediate(toReplace);
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return newObj;
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}
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void SearchButtonsGUI(SearchBy by, object criteria)
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{
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using (new GUILayout.HorizontalScope())
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{
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if (GUILayout.Button("Find", Styles.bigButton, GUILayout.Height(24)))
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Search(SearchOp.Find, by, criteria);
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if (GUILayout.Button("Add", Styles.bigButton, GUILayout.Height(24)))
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Search(SearchOp.Add, by, criteria);
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if (GUILayout.Button("Refine", Styles.bigButton, GUILayout.Height(24)))
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Search(SearchOp.Refine, by, criteria);
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}
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}
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static GameObject[] FindAllSceneObjects()
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{
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var all = Resources.FindObjectsOfTypeAll<GameObject>();
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all = all.Where(o => o.scene.isLoaded).ToArray();
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return all;
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}
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void Search(SearchOp op, SearchBy by, object criteria)
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{
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List<GameObject> query = new List<GameObject>();
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var all = FindAllSceneObjects();
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switch (by)
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{
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case SearchBy.Name:
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foreach(var go in all)
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{
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if (go.name.Contains((string)criteria))
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query.Add(go);
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}
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break;
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case SearchBy.Tag:
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query.AddRange(GameObject.FindGameObjectsWithTag((string)criteria));
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break;
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case SearchBy.Layer:
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foreach (var go in all)
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{
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if (go.layer == LayerMask.NameToLayer((string)criteria))
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query.Add(go);
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}
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break;
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case SearchBy.ComponentType:
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if(s_assemblyTypes.ContainsKey((string)criteria))
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{
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Type t = s_assemblyTypes[(string)criteria];
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if( typeof(Component).IsAssignableFrom(t))
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{
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Component[] components = (Component[])Resources.FindObjectsOfTypeAll(t);
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if(components != null)
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{
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foreach(var c in components)
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{
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if (c.gameObject.scene != null && !query.Contains(c.gameObject))
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query.Add(c.gameObject);
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}
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}
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}
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}
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break;
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case SearchBy.Mesh:
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Mesh mesh = (Mesh)criteria;
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foreach (var go in all)
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{
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MeshFilter filter = go.GetComponent<MeshFilter>();
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if (filter != null && filter.sharedMesh == mesh)
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{
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query.Add(go);
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}
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}
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break;
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case SearchBy.Material:
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Material mat = (Material)criteria;
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foreach (var go in all)
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{
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Renderer renderer = go.GetComponent<Renderer>();
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if (renderer != null)
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{
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if(renderer.sharedMaterials.Contains(mat))
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{
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query.Add(go);
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}
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}
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}
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break;
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}
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switch (op)
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{
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case SearchOp.Find:
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searchResults = query;
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break;
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case SearchOp.Add:
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foreach(var item in query)
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{
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if (!searchResults.Contains(item))
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searchResults.Add(item);
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}
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break;
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case SearchOp.Refine:
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List<GameObject> refined = new List<GameObject>();
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foreach (var item in searchResults)
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{
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if (query.Contains(item))
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refined.Add(item);
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}
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searchResults = refined;
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break;
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}
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}
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[SerializeField]
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List<GameObject> searchResults= new List<GameObject>();
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Vector2 scroll;
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void SearchResultsGUI()
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{
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using (new GUILayout.HorizontalScope())
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{
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GUILayout.Label("Search Results", Styles.boldLabel);
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GUILayout.FlexibleSpace();
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if(GUILayout.Button("From Selection", GUILayout.Height(24)))
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{
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searchResults = Selection.gameObjects.ToList();
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}
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if(GUILayout.Button("Select", GUILayout.Height(24)))
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{
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Selection.objects = searchResults.ToArray();
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}
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}
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scroll = GUILayout.BeginScrollView(scroll, EditorStyles.helpBox);
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{
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GameObject toRemove = null;
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// Trim all nulls
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searchResults = searchResults.Where(o => o != null).ToList();
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foreach(var obj in searchResults)
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{
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using (new GUILayout.HorizontalScope(EditorStyles.textField))
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{
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GUILayout.Label(obj.name, EditorStyles.label);
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if(GUILayout.Button("X", GUILayout.Width(32)))
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{
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toRemove = obj;
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}
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}
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}
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if (toRemove != null)
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searchResults.Remove(toRemove);
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}
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GUILayout.EndScrollView();
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}
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static class Contents
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{
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public static GUIContent title = new GUIContent("Find and Replace", (Texture)EditorGUIUtility.LoadRequired("ViewToolZoom On"));
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public static GUIContent searchBy = new GUIContent("Search by");
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public static GUIContent nameSearch = new GUIContent("GameObject Name");
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public static GUIContent tagSearch = new GUIContent("Tag");
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public static GUIContent layerSearch = new GUIContent("Layer");
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public static GUIContent componentSearch = new GUIContent("Component Type");
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public static GUIContent meshSearch = new GUIContent("Mesh");
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public static GUIContent materialSearch = new GUIContent("Material");
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public static GUIContent prefabReplacement = new GUIContent("Prefab Replacement");
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}
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static class Styles
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{
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public static readonly GUIStyle boldLabel = GetBoldLabel();
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public static readonly GUIStyle bigButton = GetBigButton();
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static GUIStyle GetBoldLabel()
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{
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var style = new GUIStyle(EditorStyles.boldLabel);
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style.fontSize = 14;
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return style;
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}
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static GUIStyle GetBigButton()
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{
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var style = new GUIStyle(EditorStyles.miniButton);
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style.fontSize = 14;
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return style;
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}
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}
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}
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}
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