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30 行
748 B
30 行
748 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FollowPositionRig : MonoBehaviour
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{
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public Transform target => m_Target;
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[SerializeField]
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protected Transform m_Target;
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public float Dampen = 1.0f;
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public float MaximumVelocity = 1.0f;
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void Update()
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{
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if(m_Target != null)
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{
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var transform = gameObject.transform;
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var delta = m_Target.position - transform.position;
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var speed = Time.deltaTime * Mathf.Min((Dampen * delta.magnitude), MaximumVelocity);
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gameObject.transform.position += delta.normalized * speed;
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}
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}
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public void SetTarget(Transform target)
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{
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m_Target = target;
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}
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}
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