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29 行
1.0 KiB
29 行
1.0 KiB
using UnityEngine;
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using UnityEditor;
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namespace GameplayIngredients.Editor
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{
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[CustomPropertyDrawer(typeof(Actions.ToggleGameObjectAction.GameObjectToggle))]
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public class GameObjectTogglePropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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var toggle = property.FindPropertyRelative("State");
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var obj = property.FindPropertyRelative("GameObject");
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var toggleRect = new Rect(position);
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toggleRect.xMin = toggleRect.xMax - 80;
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var objRect = new Rect(position);
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objRect.xMax -= 80;
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toggle.intValue = EditorGUI.IntPopup(toggleRect, toggle.intValue, labels, values);
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obj.objectReferenceValue = EditorGUI.ObjectField(objRect, obj.objectReferenceValue, typeof(GameObject), true);
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}
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static GUIContent[] labels = { new GUIContent("Disable"), new GUIContent("Enable"), new GUIContent("Toggle") };
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static int[] values = { 0, 1, 2 };
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}
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}
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