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35 行
1.0 KiB
35 行
1.0 KiB
using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using System.Linq;
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using NaughtyAttributes.Editor;
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using GameplayIngredients.Rigs;
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namespace GameplayIngredients.Editor
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{
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[CustomEditor(typeof(GameplayIngredientsBehaviour), true)]
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public class GameplayIngredientsBehaviourEditor : IngredientEditor
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{
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public override void OnInspectorGUI_PingArea()
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{
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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DrawBreadCrumb(ObjectNames.NicifyVariableName(serializedObject.targetObject.GetType().Name), color, () =>
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{
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GUILayout.Label(ObjectNames.NicifyVariableName(serializedObject.targetObject.GetType().Name), GUILayout.ExpandWidth(true));
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GUILayout.FlexibleSpace();
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});
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DrawBaseProperties();
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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}
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}
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static readonly Color color = new Color(.1f, .8f, .6f, 1f);
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}
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}
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