Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
using UnityEditor;
using GameplayIngredients.Events;
namespace GameplayIngredients.Editor
{
[CustomEditor(typeof(EventBase), true)]
public class EventBaseEditor : IngredientEditor
{
public override void OnInspectorGUI_PingArea()
{
serializedObject.Update();
EditorGUI.BeginChangeCheck();
string name = this.serializedObject.targetObject.GetType().Name;
DrawBreadCrumb("Event", color, () =>
{
GUILayout.Label(ObjectNames.NicifyVariableName(name));
GUILayout.FlexibleSpace();
OpenIngredientsExplorerButton(serializedObject.targetObject as EventBase);
});
DrawBaseProperties();
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
}
}
static readonly Color color = new Color(.1f, .5f, 1f, 1f);
}
}