Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

41 行
1.2 KiB

using GameplayIngredients.Editor;
using UnityEngine;
using UnityEditor;
namespace GameplayIngredients.Comments.Editor
{
class CommentAsset : ScriptableObject
{
public Comment comment => m_Comment;
[SerializeField]
Comment m_Comment;
[SerializeField, HideInInspector]
public bool firstTimeEdit;
private void Reset()
{
SetDefault();
firstTimeEdit = true;
}
public void SetDefault()
{
m_Comment.title = "New Comment";
m_Comment.message.body = "This is a new Comment, it can describe a problem in the scene, a note to the attention of other user, or a bug encountered.";
m_Comment.message.from = Comment.currentUser;
m_Comment.message.type = CommentType.Info;
m_Comment.message.priority = CommentPriority.Low;
m_Comment.message.state = CommentState.Open;
}
[MenuItem("Assets/Create/Comment")]
static void CreateAsset()
{
AssetFactory.CreateAssetInProjectWindow<CommentAsset>("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-comment.png", "New Comment.asset");
}
}
}