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55 行
1.6 KiB
55 行
1.6 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using Object = UnityEngine.Object;
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using UnityEngine.Events;
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namespace GameplayIngredients.Editor
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{
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public class InvalidTransformCheck : Check
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{
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public override string name => "GameObject/Invalid Transform";
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public override bool defaultEnabled => true;
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public override string[] ResolutionActions => new string[] { "Do Nothing", "Reset", "Delete Object" };
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public override int defaultResolutionActionIndex => 0;
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public override IEnumerable<CheckResult> GetResults(SceneObjects so)
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{
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try
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{
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int count = so.allObjects.Length;
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int i = 0;
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foreach (var go in so.allObjects)
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{
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float progress = ++i / count;
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if (EditorUtility.DisplayCancelableProgressBar("Finding Transforms...", $"{go.name}", progress))
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{
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break;
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}
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Transform t = go.transform;
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if(t.localScale.sqrMagnitude == 0)
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{
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yield return new CheckResult(this, CheckResult.Result.Warning, $"Transform of Game Object \"{go.name}\" has zero Scale.", go);
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}
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}
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}
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finally
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{
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EditorUtility.ClearProgressBar();
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}
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}
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public override void Resolve(CheckResult result)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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