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82 行
2.9 KiB
82 行
2.9 KiB
using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using Object = UnityEngine.Object;
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namespace GameplayIngredients.Editor
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{
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public class EmptyGameObjectCheck : Check
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{
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public override string name => "GameObject/Empty";
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public override bool defaultEnabled => true;
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public override string[] ResolutionActions => new string[] { "Set Static", "Delete Object" };
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public override int defaultResolutionActionIndex => 0;
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public override IEnumerable<CheckResult> GetResults(SceneObjects so)
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{
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try
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{
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int count = so.allObjects.Length;
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int i = 0;
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foreach (var go in so.allObjects)
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{
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float progress = ++i / count;
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if (EditorUtility.DisplayCancelableProgressBar("Finding Empty Game Objects...", $"{go.name}", progress))
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{
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break;
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}
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var allComps = go.GetComponents<Component>();
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if (allComps.Length == 1)
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{
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if (!go.isStatic)
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{
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if(!so.referencedGameObjects.Contains(go))
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{
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var result = new CheckResult(this, CheckResult.Result.Warning, $"Empty Game Object {go.name} is not static", go);
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result.resolutionActionIndex = 0;
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yield return result;
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}
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}
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else
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{
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if (go.transform.childCount == 0)
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{
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if (!so.referencedGameObjects.Contains(go) && !so.referencedComponents.Contains(go.transform))
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{
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var result = new CheckResult(this, CheckResult.Result.Notice, "Empty Static Game Object is not referenced, and has no children", go);
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result.resolutionActionIndex = 1;
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yield return result;
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}
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}
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}
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}
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}
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}
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finally
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{
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EditorUtility.ClearProgressBar();
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}
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}
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public override void Resolve(CheckResult result)
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{
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switch (result.resolutionActionIndex)
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{
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case 0:
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default:
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(result.mainObject as GameObject).isStatic = true;
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break;
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case 1:
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Object.DestroyImmediate(result.mainObject as GameObject);
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break;
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}
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}
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}
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}
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