Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using System.Collections;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
namespace GameplayIngredients.Logic
{
public class PlatformLogic : LogicBase
{
public enum InclusionMode
{
IsTarget,
IsNotTarget
}
[ReorderableList]
public RuntimePlatform[] platforms;
public InclusionMode inclusionMode = InclusionMode.IsTarget;
[ReorderableList]
public Callable[] Calls;
public override void Execute(GameObject instigator = null)
{
if(platforms.Contains(Application.platform) == (inclusionMode == InclusionMode.IsTarget))
Call(Calls, instigator);
}
}
}