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20 行
495 B
20 行
495 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using GameplayIngredients.StateMachines;
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namespace GameplayIngredients.Actions
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{
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public class SetStateAction : ActionBase
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{
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[NonNullCheck]
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public StateMachine StateMachine;
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public string State = "State";
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public override void Execute(GameObject instigator = null)
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{
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if(StateMachine != null)
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StateMachine.SetState(State);
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}
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}
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}
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