Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
namespace GameplayIngredients.Editor
{
public class EditorSceneSetup : ScriptableObject
{
[MenuItem("Assets/Create/Editor Scene Setup", priority = 200)]
public static void CreateAsset()
{
AssetDatabase.CreateAsset(CreateInstance<EditorSceneSetup>(), "Assets/New Editor Scene Setup.asset");
}
public int ActiveScene;
public EditorScene[] LoadedScenes;
[System.Serializable]
public struct EditorScene
{
public SceneAsset Scene;
public bool Loaded;
}
}
}