您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
86 行
3.1 KiB
86 行
3.1 KiB
using UnityEngine;
|
|
using NaughtyAttributes;
|
|
|
|
namespace GameplayIngredients
|
|
{
|
|
[HelpURL(Help.URL + "counters")]
|
|
[AddComponentMenu(ComponentMenu.counterPath + "Counter")]
|
|
[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-counter.png")]
|
|
|
|
public class Counter : GameplayIngredientsBehaviour
|
|
{
|
|
public enum ValueSourceType
|
|
{
|
|
Property,
|
|
GlobalVariable,
|
|
GameSave,
|
|
}
|
|
[BoxGroup("Default Value")]
|
|
public ValueSourceType ValueSource = ValueSourceType.Property;
|
|
[BoxGroup("Default Value"),ShowIf("isValueProperty")]
|
|
public int Value = 1;
|
|
|
|
[BoxGroup("Default Value"), ShowIf("isValueGameSave")]
|
|
public string GameSaveVariableName = "Variable";
|
|
[BoxGroup("Default Value"), ShowIf("isValueGameSave")]
|
|
public GameSaveManager.Location GameSaveLocation = GameSaveManager.Location.System;
|
|
|
|
[BoxGroup("Default Value"), ShowIf("isValueGlobal")]
|
|
public string GlobalVariableName = "Variable";
|
|
[BoxGroup("Default Value"), ShowIf("isValueGlobal")]
|
|
public Globals.Scope GlobalScope = Globals.Scope.Global;
|
|
|
|
public int CurrentValue { get; private set; }
|
|
|
|
public Callable[] OnValueChanged;
|
|
|
|
bool isValueProperty() { return ValueSource == ValueSourceType.Property; }
|
|
bool isValueGameSave() { return ValueSource == ValueSourceType.GameSave; }
|
|
bool isValueGlobal() { return ValueSource == ValueSourceType.GlobalVariable; }
|
|
|
|
void Awake()
|
|
{
|
|
int value;
|
|
switch (ValueSource)
|
|
{
|
|
default:
|
|
case ValueSourceType.Property:
|
|
value = Value;
|
|
break;
|
|
case ValueSourceType.GlobalVariable:
|
|
if (Globals.HasInt(GlobalVariableName, GlobalScope))
|
|
value = Globals.GetInt(GlobalVariableName, GlobalScope);
|
|
else
|
|
{
|
|
Debug.LogWarning($"CounterLogic ({name}) : Could not find Global integer {GlobalVariableName}({GlobalScope})");
|
|
value = 0;
|
|
}
|
|
break;
|
|
case ValueSourceType.GameSave:
|
|
var gsm = Manager.Get<GameSaveManager>();
|
|
|
|
if (gsm.HasInt(GameSaveVariableName, GameSaveLocation))
|
|
value = gsm.GetInt(GameSaveVariableName, GameSaveLocation);
|
|
else
|
|
{
|
|
Debug.LogWarning($"CounterLogic ({name}) : Could not find Game Save integer {GameSaveVariableName}({GameSaveLocation})");
|
|
value = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
CurrentValue = value;
|
|
}
|
|
|
|
public void SetValue(int newValue, GameObject instigator = null)
|
|
{
|
|
if(newValue != CurrentValue)
|
|
{
|
|
CurrentValue = newValue;
|
|
Callable.Call(OnValueChanged, instigator);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|