Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

30 行
793 B

using NaughtyAttributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Pickup
{
[RequireComponent(typeof(Collider))]
public class PickupItem : MonoBehaviour
{
public PickupEffectBase[] effects { get { return GetComponents<PickupEffectBase>(); } }
[ReorderableList]
public Callable[] OnPickup;
private void OnTriggerEnter(Collider other)
{
var owner = other.gameObject.GetComponent<PickupOwnerBase>();
if(owner != null)
{
if(owner.PickUp(this))
{
Callable.Call(OnPickup, owner.gameObject);
Destroy(this.gameObject);
}
}
}
}
}