Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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25 行
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using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace GameplayIngredients.Playables
{
[Serializable]
public class SendMessageClip : PlayableAsset, ITimelineClipAsset
{
public SendMessageBehaviour template = new SendMessageBehaviour ();
public ClipCaps clipCaps
{
get { return ClipCaps.None; }
}
public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<SendMessageBehaviour>.Create (graph, template);
SendMessageBehaviour clone = playable.GetBehaviour ();
return playable;
}
}
}