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23 行
593 B
23 行
593 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cinemachine;
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namespace GameplayIngredients
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{
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[RequireComponent(typeof(Camera))]
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[RequireComponent(typeof(CinemachineBrain))]
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[ManagerDefaultPrefab("VirtualCameraManager")]
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public class VirtualCameraManager : Manager
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{
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public Camera Camera { get; private set; }
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public CinemachineBrain Brain { get; private set; }
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private void Awake()
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{
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Camera = GetComponent<Camera>();
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Brain = GetComponent<CinemachineBrain>();
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}
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}
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}
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