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28 行
669 B
28 行
669 B
using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Logic
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{
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public class SetInstigatorFromFactoryLogic : LogicBase
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{
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[ReorderableList]
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public Callable[] Next;
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[NonNullCheck]
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public Factory Factory;
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public int FactoryIndex = 0;
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public override void Execute(GameObject instigator = null)
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{
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if(Factory != null)
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{
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GameObject instance = Factory.GetInstance(FactoryIndex);
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if (instance != null)
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Call(Next, instance);
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}
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}
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}
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}
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