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28 行
568 B
28 行
568 B
using System.Collections;
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using System;
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.Events;
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namespace GameplayIngredients.Actions
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{
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public class AudioPlayClipAction : ActionBase
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{
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public AudioClip Clip;
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public AudioSource Source;
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public override void Execute(GameObject instigator = null)
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{
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if (Source != null)
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{
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Source.Stop();
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if (Clip != null)
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Source.clip = Clip;
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Source.Play();
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}
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}
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}
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}
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