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38 行
1.1 KiB
38 行
1.1 KiB
using UnityEngine.SceneManagement;
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using UnityEngine;
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using UnityEditor;
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namespace GameplayIngredients.Editor
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{
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[CustomPropertyDrawer(typeof(NonNullCheckAttribute))]
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public class NonNullCheckPropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if(property.propertyType == SerializedPropertyType.ObjectReference)
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{
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bool valid = property.objectReferenceValue != null;
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var color = GUI.backgroundColor;
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GUI.backgroundColor = valid ? color : Color.red;
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EditorGUI.ObjectField(position, property);
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GUI.backgroundColor = color;
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}
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else
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{
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EditorGUI.LabelField(position, "Use [NonNullCheck] attribute only on Object fields");
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}
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}
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static class Styles
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{
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public static GUIStyle errorfield;
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static Styles()
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{
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errorfield = new GUIStyle(EditorStyles.objectField);
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}
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}
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}
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}
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