Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine.SceneManagement;
using UnityEngine;
using UnityEditor;
namespace GameplayIngredients.Editor
{
[CustomPropertyDrawer(typeof(NonNullCheckAttribute))]
public class NonNullCheckPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if(property.propertyType == SerializedPropertyType.ObjectReference)
{
bool valid = property.objectReferenceValue != null;
var color = GUI.backgroundColor;
GUI.backgroundColor = valid ? color : Color.red;
EditorGUI.ObjectField(position, property);
GUI.backgroundColor = color;
}
else
{
EditorGUI.LabelField(position, "Use [NonNullCheck] attribute only on Object fields");
}
}
static class Styles
{
public static GUIStyle errorfield;
static Styles()
{
errorfield = new GUIStyle(EditorStyles.objectField);
}
}
}
}