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29 行
720 B
29 行
720 B
using UnityEngine;
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namespace GameplayIngredients.Events
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{
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#if !ENABLE_LEGACY_INPUT_MANAGER
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[WarnDisabledModule("Legacy Input Manager","Player Settings")]
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#endif
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[AddComponentMenu(ComponentMenu.eventsPath + "On Button Down Event (Legacy Input)")]
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public class OnButtonDownEvent : EventBase
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{
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public string Button = "Fire1";
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public Callable[] OnButtonDown;
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public Callable[] OnButtonUp;
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#if ENABLE_LEGACY_INPUT_MANAGER
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void Update()
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{
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if (Input.GetButtonDown(Button))
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Callable.Call(OnButtonDown, gameObject);
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if (Input.GetButtonUp(Button))
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Callable.Call(OnButtonUp, gameObject);
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}
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#endif
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}
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}
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