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34 行
1001 B
34 行
1001 B
using UnityEngine;
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using NaughtyAttributes;
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namespace GameplayIngredients.Actions
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{
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public class AudioPlayClipAction : ActionBase
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{
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public AudioClip Clip;
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public AudioSource Source;
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public bool RandomizePitch = false;
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[ShowIf("RandomizePitch")]
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public Vector2 PitchRange = new Vector2(0,3);
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public bool RandomizeVolume = false;
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[ShowIf("RandomizeVolume")]
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public Vector2 VolumeRange = new Vector2(0, 1);
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public override void Execute(GameObject instigator = null)
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{
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if (Source != null)
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{
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Source.Stop();
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if (RandomizePitch)
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Source.pitch = Random.Range(PitchRange.x, PitchRange.y);
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if (RandomizeVolume)
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Source.volume = Random.Range(VolumeRange.x, VolumeRange.y);
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if (Clip != null)
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Source.clip = Clip;
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Source.Play();
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}
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}
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}
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}
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