Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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123 行
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using NaughtyAttributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Actions
{
public class CounterAction : ActionBase
{
public enum CounterOperation
{
Set,
Add,
Subtract,
Multiply,
Divide,
Modulo
}
public enum ValueSourceType
{
Property,
GlobalVariable,
GameSave,
}
[ReorderableList]
public Counter[] Counters;
public CounterOperation Operation = CounterOperation.Set;
public ValueSourceType ValueSource = ValueSourceType.Property;
[ShowIf("isValueProperty")]
public int Value = 1;
[ShowIf("isValueGameSave")]
public string GameSaveVariableName = "Variable";
[ShowIf("isValueGameSave")]
public GameSaveManager.Location GameSaveLocation = GameSaveManager.Location.System;
[ShowIf("isValueGlobal")]
public string GlobalVariableName = "Variable";
[ShowIf("isValueGlobal")]
public Globals.Scope GlobalScope = Globals.Scope.Global;
bool isValueProperty() { return ValueSource == ValueSourceType.Property; }
bool isValueGameSave() { return ValueSource == ValueSourceType.GameSave; }
bool isValueGlobal() { return ValueSource == ValueSourceType.GlobalVariable; }
public override void Execute(GameObject instigator = null)
{
int value;
switch (ValueSource)
{
default:
case ValueSourceType.Property:
value = Value;
break;
case ValueSourceType.GlobalVariable:
if (Globals.HasInt(GlobalVariableName, GlobalScope))
value = Globals.GetInt(GlobalVariableName, GlobalScope);
else
{
Debug.LogWarning($"CounterAction ({name}) : Could not find Global integer {GlobalVariableName}({GlobalScope})");
value = 0;
}
break;
case ValueSourceType.GameSave:
var gsm = Manager.Get<GameSaveManager>();
if (gsm.HasInt(GameSaveVariableName, GameSaveLocation))
value = gsm.GetInt(GameSaveVariableName, GameSaveLocation);
else
{
Debug.LogWarning($"CounterAction ({name}) : Could not find Game Save integer {GameSaveVariableName}({GameSaveLocation})");
value = 0;
}
break;
}
foreach(var counter in Counters)
{
if (counter == null)
continue;
switch (Operation)
{
default:
case CounterOperation.Set:
break;
case CounterOperation.Add:
value = counter.CurrentValue + value;
break;
case CounterOperation.Subtract:
value = counter.CurrentValue - value;
break;
case CounterOperation.Multiply:
value = counter.CurrentValue * value;
break;
case CounterOperation.Divide:
if (value != 0)
value = counter.CurrentValue / value;
else
{
Debug.LogWarning($"{this.name} : Division by zero");
continue;
}
break;
case CounterOperation.Modulo:
if (value != 0)
value = counter.CurrentValue % value;
else
{
Debug.LogWarning($"{this.name} : Modulo by zero");
continue;
}
break;
}
counter.SetValue(value, instigator);
}
}
}
}