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87 行
3.0 KiB
87 行
3.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyAttributes;
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namespace GameplayIngredients
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{
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[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-counter.png")]
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public class Counter : MonoBehaviour
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{
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public enum ValueSourceType
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{
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Property,
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GlobalVariable,
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GameSave,
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}
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[BoxGroup("Default Value")]
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public ValueSourceType ValueSource = ValueSourceType.Property;
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[BoxGroup("Default Value"),ShowIf("isValueProperty")]
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public int Value = 1;
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[BoxGroup("Default Value"), ShowIf("isValueGameSave")]
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public string GameSaveVariableName = "Variable";
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[BoxGroup("Default Value"), ShowIf("isValueGameSave")]
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public GameSaveManager.Location GameSaveLocation = GameSaveManager.Location.System;
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[BoxGroup("Default Value"), ShowIf("isValueGlobal")]
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public string GlobalVariableName = "Variable";
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[BoxGroup("Default Value"), ShowIf("isValueGlobal")]
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public Globals.Scope GlobalScope = Globals.Scope.Global;
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public int CurrentValue { get; private set; }
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[ReorderableList]
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public Callable[] OnValueChanged;
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bool isValueProperty() { return ValueSource == ValueSourceType.Property; }
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bool isValueGameSave() { return ValueSource == ValueSourceType.GameSave; }
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bool isValueGlobal() { return ValueSource == ValueSourceType.GlobalVariable; }
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void Awake()
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{
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int value;
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switch (ValueSource)
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{
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default:
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case ValueSourceType.Property:
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value = Value;
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break;
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case ValueSourceType.GlobalVariable:
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if (Globals.HasInt(GlobalVariableName, GlobalScope))
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value = Globals.GetInt(GlobalVariableName, GlobalScope);
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else
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{
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Debug.LogWarning($"CounterLogic ({name}) : Could not find Global integer {GlobalVariableName}({GlobalScope})");
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value = 0;
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}
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break;
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case ValueSourceType.GameSave:
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var gsm = Manager.Get<GameSaveManager>();
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if (gsm.HasInt(GameSaveVariableName, GameSaveLocation))
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value = gsm.GetInt(GameSaveVariableName, GameSaveLocation);
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else
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{
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Debug.LogWarning($"CounterLogic ({name}) : Could not find Game Save integer {GameSaveVariableName}({GameSaveLocation})");
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value = 0;
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}
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break;
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}
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CurrentValue = value;
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}
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public void SetValue(int newValue, GameObject instigator = null)
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{
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if(newValue != CurrentValue)
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{
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CurrentValue = newValue;
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Callable.Call(OnValueChanged, instigator);
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}
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}
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}
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}
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