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33 行
1.2 KiB
33 行
1.2 KiB
using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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[PropertyValidator(typeof(MinValueAttribute))]
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public class MinValuePropertyValidator : PropertyValidator
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{
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public override void ValidateProperty(SerializedProperty property)
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{
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MinValueAttribute minValueAttribute = PropertyUtility.GetAttribute<MinValueAttribute>(property);
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if (property.propertyType == SerializedPropertyType.Integer)
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{
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if (property.intValue < minValueAttribute.MinValue)
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{
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property.intValue = (int)minValueAttribute.MinValue;
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}
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}
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else if (property.propertyType == SerializedPropertyType.Float)
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{
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if (property.floatValue < minValueAttribute.MinValue)
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{
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property.floatValue = minValueAttribute.MinValue;
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}
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}
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else
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{
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string warning = minValueAttribute.GetType().Name + " can be used only on int or float fields";
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EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, logToConsole: true, context: PropertyUtility.GetTargetObject(property));
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}
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}
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}
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}
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