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35 行
1.4 KiB
35 行
1.4 KiB
using System.Reflection;
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using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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[PropertyDrawCondition(typeof(HideIfAttribute))]
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public class HideIfPropertyDrawCondition : PropertyDrawCondition
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{
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public override bool CanDrawProperty(SerializedProperty property)
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{
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HideIfAttribute hideIfAttribute = PropertyUtility.GetAttribute<HideIfAttribute>(property);
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UnityEngine.Object target = PropertyUtility.GetTargetObject(property);
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FieldInfo conditionField = ReflectionUtility.GetField(target, hideIfAttribute.ConditionName);
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if (conditionField != null &&
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conditionField.FieldType == typeof(bool))
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{
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return !(bool)conditionField.GetValue(target);
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}
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MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, hideIfAttribute.ConditionName);
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if (conditionMethod != null &&
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conditionMethod.ReturnType == typeof(bool) &&
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conditionMethod.GetParameters().Length == 0)
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{
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return !(bool)conditionMethod.Invoke(target, null);
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}
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string warning = hideIfAttribute.GetType().Name + " needs a valid boolean condition field or method name to work";
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EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, logToConsole: true, context: target);
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return true;
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}
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}
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}
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