Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

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586 B

using UnityEngine;
namespace GameplayIngredients.Logic
{
[AddComponentMenu(ComponentMenu.logicPath + "Random Logic")]
[Callable("Logic", "Logic/ic-generic-logic.png")]
public class RandomLogic : LogicBase
{
public Callable[] RandomCalls;
public override void Execute(GameObject instigator = null)
{
int r = Random.Range(0, RandomCalls.Length);
Callable.Call(RandomCalls[r], instigator);
}
public override string GetDefaultName()
{
return $"Call One at Random...";
}
}
}