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32 行
756 B
32 行
756 B
using GameplayIngredients.Managers;
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using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Events
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{
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[AddComponentMenu(ComponentMenu.eventsPath + "On Update Event")]
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public class OnUpdateEvent : EventBase
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{
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[EnableIf("AllowUpdateCalls")]
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public Callable[] OnUpdate;
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private void OnEnable()
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{
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if(AllowUpdateCalls())
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Manager.Get<SingleUpdateManager>().Register(SingleUpdate);
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}
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private void OnDisable()
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{
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if (AllowUpdateCalls())
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Manager.Get<SingleUpdateManager>().Remove(SingleUpdate);
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}
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private void SingleUpdate()
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{
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Callable.Call(OnUpdate, gameObject);
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}
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}
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}
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