Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

32 行
756 B

using GameplayIngredients.Managers;
using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Events
{
[AddComponentMenu(ComponentMenu.eventsPath + "On Update Event")]
public class OnUpdateEvent : EventBase
{
[EnableIf("AllowUpdateCalls")]
public Callable[] OnUpdate;
private void OnEnable()
{
if(AllowUpdateCalls())
Manager.Get<SingleUpdateManager>().Register(SingleUpdate);
}
private void OnDisable()
{
if (AllowUpdateCalls())
Manager.Get<SingleUpdateManager>().Remove(SingleUpdate);
}
private void SingleUpdate()
{
Callable.Call(OnUpdate, gameObject);
}
}
}