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50 行
1.4 KiB
50 行
1.4 KiB
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Events
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{
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#if !MODULE_PHYSICS2D
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[WarnDisabledModule("Physics 2D")]
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#endif
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[AddComponentMenu(ComponentMenu.eventsPath + "On Trigger 2D Event")]
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[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Events/ic-event-trigger.png")]
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#if MODULE_PHYSICS2D
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[RequireComponent(typeof(Collider2D))]
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#endif
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public class OnTrigger2DEvent : EventBase
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{
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public Callable[] onTriggerEnter;
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public Callable[] onTriggerExit;
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public bool OnlyInteractWithTag = true;
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[EnableIf("OnlyInteractWithTag")]
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public string Tag = "Player";
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#if MODULE_PHYSICS2D
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (OnlyInteractWithTag && other.tag == Tag )
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{
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Callable.Call(onTriggerEnter, other.gameObject);
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}
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if (!OnlyInteractWithTag)
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{
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Callable.Call(onTriggerEnter, other.gameObject);
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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if (OnlyInteractWithTag && other.tag == Tag )
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{
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Callable.Call(onTriggerExit, other.gameObject);
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}
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if (!OnlyInteractWithTag)
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{
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Callable.Call(onTriggerExit, other.gameObject);
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}
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}
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#endif
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}
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}
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