Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Events
{
#if !MODULE_PHYSICS2D
[WarnDisabledModule("Physics 2D")]
#endif
[AddComponentMenu(ComponentMenu.eventsPath + "On Trigger 2D Event")]
[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Events/ic-event-trigger.png")]
#if MODULE_PHYSICS2D
[RequireComponent(typeof(Collider2D))]
#endif
public class OnTrigger2DEvent : EventBase
{
public Callable[] onTriggerEnter;
public Callable[] onTriggerExit;
public bool OnlyInteractWithTag = true;
[EnableIf("OnlyInteractWithTag")]
public string Tag = "Player";
#if MODULE_PHYSICS2D
private void OnTriggerEnter2D(Collider2D other)
{
if (OnlyInteractWithTag && other.tag == Tag )
{
Callable.Call(onTriggerEnter, other.gameObject);
}
if (!OnlyInteractWithTag)
{
Callable.Call(onTriggerEnter, other.gameObject);
}
}
private void OnTriggerExit2D(Collider2D other)
{
if (OnlyInteractWithTag && other.tag == Tag )
{
Callable.Call(onTriggerExit, other.gameObject);
}
if (!OnlyInteractWithTag)
{
Callable.Call(onTriggerExit, other.gameObject);
}
}
#endif
}
}