Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
namespace GameplayIngredients.Events
{
[AddComponentMenu(ComponentMenu.eventsPath + "On Mouse Hover Event")]
[RequireComponent(typeof(Collider))]
public class OnMouseHoverEvent : EventBase
{
public Callable[] OnHoverIn;
public Callable[] OnHoverOut;
private void OnMouseEnter()
{
Callable.Call(OnHoverIn, this.gameObject);
}
private void OnMouseExit()
{
Callable.Call(OnHoverOut, this.gameObject);
}
}
}