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18 行
339 B
18 行
339 B
using UnityEngine;
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namespace GameplayIngredients.Events
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{
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[AddComponentMenu(ComponentMenu.eventsPath + "On Destroy Event")]
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public class OnDestroyEvent : EventBase
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{
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public Callable[] onDestroy;
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private void OnDestroy()
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{
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Callable.Call(onDestroy, gameObject);
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}
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}
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}
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