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48 行
1.4 KiB
48 行
1.4 KiB
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Events
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{
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#if !MODULE_PHYSICS2D
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[WarnDisabledModule("Physics 2D")]
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#endif
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[AddComponentMenu(ComponentMenu.eventsPath + "On Collider 2D Event")]
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#if MODULE_PHYSICS2D
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[RequireComponent(typeof(Collider2D))]
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#endif
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public class OnCollider2DEvent : EventBase
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{
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public Callable[] onCollisionEnter;
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public Callable[] onCollisionExit;
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public bool OnlyInteractWithTag = false;
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[EnableIf("OnlyInteractWithTag")]
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public string Tag = "Player";
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#if MODULE_PHYSICS2D
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private void OnCollisionEnter2D(Collision2D other)
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{
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if (OnlyInteractWithTag && other.collider.tag == Tag)
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{
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Callable.Call(onCollisionEnter, other.collider.gameObject);
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}
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if (!OnlyInteractWithTag)
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{
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Callable.Call(onCollisionEnter, other.collider.gameObject);
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}
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}
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private void OnCollisionExit2D(Collision2D other)
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{
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if (OnlyInteractWithTag && other.collider.tag == Tag)
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{
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Callable.Call(onCollisionExit, other.collider.gameObject);
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}
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if (!OnlyInteractWithTag)
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{
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Callable.Call(onCollisionExit, other.collider.gameObject);
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}
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}
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#endif
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}
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}
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