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596 行
21 KiB
596 行
21 KiB
using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UnityEngine.Experimental.VFX;
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using UnityEngine.SceneManagement;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine.Timeline;
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namespace GameplayIngredients.Editor
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{
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public class DiscoverWindow : EditorWindow
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{
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static List<DiscoverAsset> s_StartupDiscoverAssets;
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static bool GetShowOnStartup(string name)
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{
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return EditorPrefs.GetBool($"{name}.ShowAtStartup", true);
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}
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static void SetShowOnStartup(string name, bool value)
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{
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if (value != GetShowOnStartup(name)) EditorPrefs.SetBool($"{name}.ShowAtStartup", value);
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}
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public static void SelectDiscover(Discover discover)
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{
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foreach(var window in s_Windows)
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{
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foreach(var categoryKvp in window.discoverObjects)
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{
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if (categoryKvp.Value.Contains(discover))
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{
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window.SetSelectedDiscover(discover);
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break;
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}
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}
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}
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}
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public static void Reload()
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{
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EditorApplication.update -= ShowAtStartup;
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s_StartupDiscoverAssets = null;
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InitShowAtStartup();
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}
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[InitializeOnLoadMethod]
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static void InitShowAtStartup()
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{
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string[] guids = AssetDatabase.FindAssets("t:DiscoverAsset");
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foreach (var guid in guids)
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{
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DiscoverAsset asset = AssetDatabase.LoadAssetAtPath<DiscoverAsset>(AssetDatabase.GUIDToAssetPath(guid));
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if (asset.EnableShowAtStartup)
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{
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if (s_StartupDiscoverAssets == null)
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s_StartupDiscoverAssets = new List<DiscoverAsset>();
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s_StartupDiscoverAssets.Add(asset);
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}
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}
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if (s_StartupDiscoverAssets != null && s_StartupDiscoverAssets.Count > 0)
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EditorApplication.update += ShowAtStartup;
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}
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static void ShowAtStartup()
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{
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if (!Application.isPlaying && s_StartupDiscoverAssets != null)
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{
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foreach (var discoverAsset in s_StartupDiscoverAssets)
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{
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if (GetShowOnStartup(discoverAsset.PreferenceName))
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ShowDiscoverWindow(discoverAsset);
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}
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}
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EditorApplication.update -= ShowAtStartup;
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}
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static List<DiscoverWindow> s_Windows;
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public static void ShowDiscoverWindow(DiscoverAsset discoverAsset)
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{
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if (discoverAsset != null)
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{
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var window = GetWindow<DiscoverWindow>(true);
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window.SetDiscoverAsset(discoverAsset);
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}
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else
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{
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Debug.LogError("Could not open Discover Window : discoverAsset is null");
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}
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}
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public DiscoverAsset discoverAsset { get; private set; }
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Texture2D header;
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bool forceGlobal;
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void SetDiscoverAsset(DiscoverAsset discover)
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{
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discoverAsset = discover;
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titleContent = new GUIContent(discoverAsset.WindowTitle);
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minSize = new Vector2(discoverAsset.WindowWidth, discoverAsset.WindowHeight);
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maxSize = new Vector2(discoverAsset.WindowWidth, discoverAsset.WindowHeight);
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}
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private void OnEnable()
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{
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UpdateDiscoverObjects();
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EditorSceneManager.newSceneCreated += UpdateDiscoverObjectsOnCreate;
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EditorSceneManager.sceneOpened += UpdateDiscoverObjectsOnLoad;
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EditorSceneSetup.onSetupLoaded += UpdateDiscoverObjectsOnLoadSetup;
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if (s_Windows == null)
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s_Windows = new List<DiscoverWindow>();
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if(!s_Windows.Contains(this))
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s_Windows.Add(this);
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}
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private void OnDisable()
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{
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EditorSceneManager.newSceneCreated -= UpdateDiscoverObjectsOnCreate;
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EditorSceneManager.sceneOpened -= UpdateDiscoverObjectsOnLoad;
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EditorSceneSetup.onSetupLoaded -= UpdateDiscoverObjectsOnLoadSetup;
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if (s_Windows.Contains(this))
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s_Windows.Remove(this);
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}
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Dictionary<string, List<Discover>> discoverObjects = null;
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void UpdateDiscoverObjectsOnLoadSetup(EditorSceneSetup setup)
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{
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forceGlobal = false;
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UpdateDiscoverObjects();
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}
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void UpdateDiscoverObjectsOnCreate(Scene scene, NewSceneSetup setup, NewSceneMode mode)
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{
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forceGlobal = false;
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UpdateDiscoverObjects();
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}
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void UpdateDiscoverObjectsOnLoad(Scene s, OpenSceneMode s2)
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{
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forceGlobal = false;
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UpdateDiscoverObjects();
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}
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void UpdateDiscoverObjects(bool clear = false)
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{
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if (discoverObjects == null)
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discoverObjects = new Dictionary<string, List<Discover>>();
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if (clear)
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discoverObjects.Clear();
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Discover[] newOnes = FindObjectsOfType<Discover>();
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// Add new ones
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foreach (var item in newOnes)
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{
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if (!discoverObjects.ContainsKey(item.Category))
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{
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discoverObjects.Add(item.Category, new List<Discover>());
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}
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if (!discoverObjects[item.Category].Contains(item))
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{
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discoverObjects[item.Category].Add(item);
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}
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}
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// Cleanup Empty Entries
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Dictionary<string, List<Discover>> cleanedUpLists = new Dictionary<string, List<Discover>>();
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foreach (var categoryKvp in discoverObjects)
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{
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cleanedUpLists.Add(categoryKvp.Key, categoryKvp.Value.Where((o) => o != null).ToList());
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}
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foreach (var categoryKvp in cleanedUpLists)
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{
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discoverObjects[categoryKvp.Key] = categoryKvp.Value;
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}
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// Cleanup Empty Categories
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List<string> toDelete = new List<string>();
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foreach (var categoryKvp in discoverObjects)
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{
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if (categoryKvp.Value == null || categoryKvp.Value.Count == 0)
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toDelete.Add(categoryKvp.Key);
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}
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foreach (var category in toDelete)
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{
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discoverObjects.Remove(category);
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}
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// Finally, sort items in each category
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foreach (var categoryKvp in discoverObjects)
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{
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discoverObjects[categoryKvp.Key].Sort((a, b) => { return Comparer<int>.Default.Compare(a.Priority, b.Priority); });
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}
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// Ensure something is selected is possible
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if (selectedDiscover == null) // Try Fetching a default
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{
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foreach (var categoryKvp in discoverObjects)
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{
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selectedDiscover = categoryKvp.Value.FirstOrDefault(o => o.DefaultSelected == true);
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if (selectedDiscover != null)
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break;
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}
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}
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if (selectedDiscover == null && discoverObjects != null && discoverObjects.Count > 0)
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{
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selectedDiscover = discoverObjects.First().Value.First();
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}
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Repaint();
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}
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private void OnGUI()
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{
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// Draw Header Image
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if (discoverAsset.HeaderTexture != null)
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{
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if (header == null || header != discoverAsset.HeaderTexture)
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header = discoverAsset.HeaderTexture;
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Rect headerRect = GUILayoutUtility.GetRect(header.width, header.height);
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GUI.DrawTexture(headerRect, header);
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}
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else
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{
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Rect headerRect = GUILayoutUtility.GetRect(discoverAsset.WindowWidth, 80);
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EditorGUI.DrawRect(headerRect, new Color(0,0,0,0.2f));
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headerRect.xMin += 16;
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headerRect.yMin += 16;
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GUI.Label(headerRect, discoverAsset.WindowTitle, Styles.header);
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}
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bool hasContent = discoverObjects != null && discoverObjects.Count > 0;
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// Draw Navigation Bar
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EditorGUI.BeginDisabledGroup(!hasContent);
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using (new GUILayout.AreaScope(new Rect(discoverAsset.WindowWidth - 168, 8, 160, 20)))
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{
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using (new GUILayout.HorizontalScope(Styles.tabContainer))
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{
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bool value = forceGlobal;
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EditorGUI.BeginChangeCheck();
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value = GUILayout.Toggle(forceGlobal || !hasContent, "Levels", Styles.buttonLeft);
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if (EditorGUI.EndChangeCheck())
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{
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forceGlobal = true;
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}
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EditorGUI.BeginChangeCheck();
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value = GUILayout.Toggle(!forceGlobal && hasContent, "Discover", Styles.buttonRight);
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if (EditorGUI.EndChangeCheck())
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{
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forceGlobal = false;
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}
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}
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}
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EditorGUI.EndDisabledGroup();
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// Draw Content
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if (!hasContent || forceGlobal)
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GlobalContentGUI();
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else
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SceneContentGUI();
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// Draw Footer
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Rect line = GUILayoutUtility.GetRect(discoverAsset.WindowWidth, 1);
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EditorGUI.DrawRect(line, Color.black);
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using (new GUILayout.HorizontalScope())
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{
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if(discoverAsset.EnableShowAtStartup)
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{
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EditorGUI.BeginChangeCheck();
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bool showOnStartup = GUILayout.Toggle(GetShowOnStartup(discoverAsset.PreferenceName), " Show this window on startup");
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if (EditorGUI.EndChangeCheck())
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{
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SetShowOnStartup(discoverAsset.PreferenceName, showOnStartup);
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}
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}
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GUILayout.FlexibleSpace();
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if(discoverAsset.Debug)
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{
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if (GUILayout.Button("Select DiscoverAsset"))
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Selection.activeObject = discoverAsset;
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if (GUILayout.Button("Reload"))
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UpdateDiscoverObjects(true);
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}
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if (GUILayout.Button("Close"))
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{
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Close();
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}
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}
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}
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Vector2 globalContentScroll;
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void GlobalContentGUI()
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{
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globalContentScroll = GUILayout.BeginScrollView(globalContentScroll);
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using (new GUILayout.VerticalScope(Styles.indent))
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{
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GUILayout.Label(discoverAsset.Title, Styles.header);
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using (new GUILayout.VerticalScope(Styles.indent))
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{
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GUILayout.Label(discoverAsset.Description, Styles.body);
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if(discoverAsset.Scenes != null)
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{
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foreach (var map in discoverAsset.Scenes)
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{
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using (new GroupLabelScope(map.Title))
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{
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GUILayout.Label(map.Description, Styles.body);
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using (new GUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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if (map.SceneSetup != null && GUILayout.Button($"Open {map.SceneSetup.name}"))
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{
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LoadSceneSetup(map.SceneSetup);
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}
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else if(map.SingleScene != null && GUILayout.Button($"Open {map.SingleScene.name}"))
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{
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LoadSingleScene(map.SingleScene);
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}
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}
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}
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}
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}
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}
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndScrollView();
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}
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Discover selectedDiscover;
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Vector2 listScroll;
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Vector2 contentScroll;
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void SceneContentGUI()
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{
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using (new GUILayout.HorizontalScope())
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{
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using (new GUILayout.VerticalScope())
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{
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listScroll = GUILayout.BeginScrollView(listScroll, GUI.skin.box, GUILayout.Width(discoverAsset.DiscoverListWidth));
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using (new GUILayout.VerticalScope(GUILayout.ExpandHeight(true)))
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{
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foreach (var category in discoverObjects.Keys.OrderBy((x) => x.ToString()))
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{
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if(!string.IsNullOrEmpty(category))
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GUILayout.Label(category, EditorStyles.boldLabel);
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foreach (var item in discoverObjects[category])
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{
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EditorGUI.BeginChangeCheck();
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bool value = GUILayout.Toggle(item == selectedDiscover, item.Name, Styles.listItem);
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if (value)
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{
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// Select the new one if not selected
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if(selectedDiscover != item)
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{
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if (EditorGUI.EndChangeCheck())
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{
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if (discoverAsset.Debug)
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Selection.activeObject = item;
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SetSelectedDiscover(item);
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}
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}
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Rect r = GUILayoutUtility.GetLastRect();
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int c = EditorGUIUtility.isProSkin ? 1 : 0;
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EditorGUI.DrawRect(r, new Color(c, c, c, 0.1f));
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}
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}
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}
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GUILayout.FlexibleSpace();
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}
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GUILayout.EndScrollView();
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}
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GUILayout.Space(4);
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using (new GUILayout.VerticalScope(GUILayout.Width(440)))
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{
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contentScroll = GUILayout.BeginScrollView(contentScroll);
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GUILayout.Space(8);
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DiscoverEditor.DrawDiscoverContentGUI(selectedDiscover);
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GUILayout.FlexibleSpace();
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GUILayout.EndScrollView();
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}
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}
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}
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void SetSelectedDiscover(Discover newSelection)
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{
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if (SceneView.lastActiveSceneView != null && newSelection.AlignViewToTransform)
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{
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SceneView.lastActiveSceneView.AlignViewToObject(newSelection.transform);
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}
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if (selectedDiscover.ObjectsToToggle != null)
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{
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// Reverse Toggle previous GameObjects state
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foreach (var go in selectedDiscover.ObjectsToToggle)
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{
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if (go.GameObject == null)
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continue;
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switch (go.State)
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{
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case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Disable:
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go.GameObject.SetActive(true);
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break;
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case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Enable:
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go.GameObject.SetActive(false);
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break;
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case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Toggle:
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go.GameObject.SetActive(go.GameObject.activeSelf);
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break;
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}
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}
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}
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// Set the new item
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selectedDiscover = newSelection;
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if (selectedDiscover.ObjectsToToggle != null)
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{
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// Toggle Next GameObjects State
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foreach (var go in selectedDiscover.ObjectsToToggle)
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{
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if (go.GameObject == null)
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continue;
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switch (go.State)
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{
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case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Disable:
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go.GameObject.SetActive(false);
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break;
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case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Enable:
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go.GameObject.SetActive(true);
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break;
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case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Toggle:
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go.GameObject.SetActive(go.GameObject.activeSelf);
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break;
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}
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}
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}
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contentScroll = Vector2.zero;
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}
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void LoadSceneSetup(EditorSceneSetup setup)
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{
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try
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{
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EditorUtility.DisplayProgressBar("Discover", $"Opening {setup.name}...", 0.9f);
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forceGlobal = false;
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EditorSceneSetup.RestoreSetup(setup);
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}
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catch
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{
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Debug.LogError($"Could not load EditorSceneSetup : {setup.name}");
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}
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finally
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{
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EditorUtility.ClearProgressBar();
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UpdateDiscoverObjects();
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}
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}
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void LoadSingleScene(SceneAsset scene)
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{
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try
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{
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EditorUtility.DisplayProgressBar("Discover", $"Opening {scene.name}...", 0.9f);
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forceGlobal = false;
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EditorSceneManager.OpenScene(AssetDatabase.GetAssetPath(scene), OpenSceneMode.Single);
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}
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catch
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{
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Debug.LogError($"Could not load Scene : {scene.name}");
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}
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finally
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{
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EditorUtility.ClearProgressBar();
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UpdateDiscoverObjects();
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}
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}
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public class GroupLabelScope : GUILayout.VerticalScope
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{
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public GroupLabelScope(string name) : base(Styles.box)
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{
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if(!string.IsNullOrWhiteSpace(name))
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{
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GUIContent n = new GUIContent(name);
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Rect r = GUILayoutUtility.GetRect(n, Styles.boxHeader, GUILayout.ExpandWidth(true));
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GUI.Label(r, n, Styles.boxHeader);
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}
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}
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}
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public static class Styles
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{
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public static GUIStyle indent;
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public static GUIStyle slightIndent;
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public static GUIStyle header;
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public static GUIStyle subHeader;
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public static GUIStyle body;
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public static GUIStyle box;
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public static GUIStyle boxHeader;
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public static GUIStyle listItem;
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public static GUIStyle buttonLeft;
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public static GUIStyle buttonMid;
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public static GUIStyle buttonRight;
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public static GUIStyle tabContainer;
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static Styles()
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{
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header = new GUIStyle(EditorStyles.wordWrappedLabel);
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header.fontSize = 24;
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header.padding = new RectOffset(0, 0, -4, -4);
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header.richText = true;
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subHeader = new GUIStyle(EditorStyles.wordWrappedLabel);
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subHeader.fontSize = 11;
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subHeader.fontStyle = FontStyle.Italic;
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body = new GUIStyle(EditorStyles.wordWrappedLabel);
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body.fontSize = 11;
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body.richText = true;
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indent = new GUIStyle();
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indent.padding = new RectOffset(12, 12, 12, 12);
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slightIndent = new GUIStyle();
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slightIndent.padding = new RectOffset(6, 6, 0, 6);
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box = new GUIStyle(EditorStyles.helpBox);
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boxHeader = new GUIStyle(GUI.skin.box);
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boxHeader.normal.textColor = GUI.skin.label.normal.textColor;
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boxHeader.fixedHeight = 20;
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boxHeader.fontSize = 11;
|
|
boxHeader.fontStyle = FontStyle.Bold;
|
|
boxHeader.alignment = TextAnchor.UpperLeft;
|
|
boxHeader.margin = new RectOffset(0, 0, 0, 6);
|
|
|
|
listItem = new GUIStyle(EditorStyles.label);
|
|
listItem.padding = new RectOffset(12, 0, 2, 2);
|
|
|
|
buttonLeft = new GUIStyle(EditorStyles.miniButtonLeft);
|
|
buttonLeft.fontSize = 11;
|
|
buttonMid = new GUIStyle(EditorStyles.miniButtonMid);
|
|
buttonMid.fontSize = 11;
|
|
buttonRight = new GUIStyle(EditorStyles.miniButtonRight);
|
|
buttonRight.fontSize = 11;
|
|
|
|
tabContainer = new GUIStyle(EditorStyles.miniButton);
|
|
tabContainer.padding = new RectOffset(4, 4, 0, 0);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|