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18 行
396 B
18 行
396 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NaughtyAttributes.Rigs
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{
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public class LookAtRig : MonoBehaviour
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{
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public Transform LookAtTarget;
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public Vector3 UpVector = Vector3.up;
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void Update()
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{
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if (LookAtTarget != null)
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transform.LookAt(LookAtTarget, UpVector);
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}
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}
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}
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