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28 行
659 B
28 行
659 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cinemachine;
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namespace GameplayIngredients
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{
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[RequireComponent(typeof(Camera))]
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[RequireComponent(typeof(CinemachineBrain))]
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[ManagerDefaultPrefab("VirtualCameraManager")]
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public class VirtualCameraManager : Manager
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{
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Camera m_Camera;
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CinemachineBrain m_Brain;
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private void Awake()
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{
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m_Camera = GetComponent<Camera>();
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m_Brain = GetComponent<CinemachineBrain>();
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}
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public void BlendToCamera(CinemachineVirtualCamera camera, float delay)
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{
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}
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}
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}
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