您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
72 行
2.3 KiB
72 行
2.3 KiB
using NaughtyAttributes;
|
|
using UnityEngine;
|
|
|
|
namespace GameplayIngredients.Rigs
|
|
{
|
|
public class ReachPositionRig : Rig
|
|
{
|
|
public override int defaultPriority => 0;
|
|
public override UpdateMode defaultUpdateMode => UpdateMode.LateUpdate;
|
|
|
|
public Transform target => m_Target;
|
|
|
|
[Header("Target")]
|
|
[SerializeField]
|
|
[InfoBox("Target needs to have the same parent as the current game object", EInfoBoxType.Warning)]
|
|
protected Transform m_Target;
|
|
[Header("Motion")]
|
|
public float Dampen = 1.0f;
|
|
public float MaximumVelocity = 1.0f;
|
|
public bool inLocalSpace = false;
|
|
|
|
[Header("On Reach Position")]
|
|
[ReorderableList]
|
|
public Callable[] OnReachPosition;
|
|
public float ReachSnapDistance = 0.01f;
|
|
|
|
bool m_PositionReached = false;
|
|
|
|
bool warnLocalParent()
|
|
{
|
|
return m_Target != null && m_Target.transform.parent != transform.parent;
|
|
}
|
|
|
|
public override void UpdateRig(float deltaTime)
|
|
{
|
|
if(m_Target != null)
|
|
{
|
|
var transform = gameObject.transform;
|
|
|
|
Vector3 position = inLocalSpace ? transform.localPosition : transform.position;
|
|
Vector3 targetPosition = inLocalSpace ? m_Target.localPosition : m_Target.position;
|
|
|
|
if (Vector3.Distance(position, targetPosition) < ReachSnapDistance)
|
|
{
|
|
if(inLocalSpace)
|
|
transform.localPosition = targetPosition;
|
|
else
|
|
transform.position = targetPosition;
|
|
|
|
if(!m_PositionReached)
|
|
{
|
|
Callable.Call(OnReachPosition, this.gameObject);
|
|
m_PositionReached = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var delta = m_Target.position - transform.position;
|
|
var speed = deltaTime * Mathf.Min((Dampen * delta.magnitude), MaximumVelocity);
|
|
gameObject.transform.position += delta.normalized * speed;
|
|
m_PositionReached = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SetTarget(Transform target)
|
|
{
|
|
m_Target = target;
|
|
}
|
|
|
|
}
|
|
}
|