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30 行
915 B
30 行
915 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Rigs
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{
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public class FloatingRig : Rig
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{
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public override int defaultPriority => 0;
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public override UpdateMode defaultUpdateMode => UpdateMode.Update;
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public Vector3 Frequency = new Vector3(4, 5, 6);
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public Vector3 Amplitude = new Vector3(0.0f, 0.2f, 0.0f);
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Vector3 m_InitialPosition;
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private void Awake()
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{
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m_InitialPosition = transform.position;
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}
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public override void UpdateRig(float deltaTime)
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{
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float t = (updateMode == UpdateMode.FixedUpdate)? Time.fixedTime : Time.time;
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transform.position = m_InitialPosition + new Vector3(Mathf.Sin(t * Frequency.x) * Amplitude.x, Mathf.Sin(t * Frequency.y) * Amplitude.y, Mathf.Sin(t * Frequency.z) * Amplitude.z);
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}
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}
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}
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