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25 行
642 B
25 行
642 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Pickup
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{
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[RequireComponent(typeof(Collider))]
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public class PickupItem : MonoBehaviour
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{
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public PickupEffectBase[] effects { get { return GetComponents<PickupEffectBase>(); } }
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private void OnTriggerEnter(Collider other)
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{
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var owner = other.gameObject.GetComponent<PickupOwnerBase>();
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if(owner != null)
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{
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if(owner.PickUp(this))
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{
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Destroy(this.gameObject);
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}
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}
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}
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}
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}
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