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22 行
581 B
22 行
581 B
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.StateMachines
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{
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public class State : MonoBehaviour
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{
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public string StateName { get { return gameObject.name; } }
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[ReorderableList]
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public Callable[] OnStateEnter;
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[ReorderableList]
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public Callable[] OnStateExit;
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[ReorderableList, ShowIf("AllowUpdateCalls")]
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public Callable[] OnStateUpdate;
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private bool AllowUpdateCalls()
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{
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return GameplayIngredientsSettings.currentSettings.allowUpdateCalls;
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}
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}
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}
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