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31 行
1.2 KiB
31 行
1.2 KiB
using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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[PropertyDrawer(typeof(SliderAttribute))]
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public class SliderPropertyDrawer : PropertyDrawer
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{
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public override void DrawProperty(SerializedProperty property)
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{
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EditorDrawUtility.DrawHeader(property);
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SliderAttribute sliderAttribute = PropertyUtility.GetAttribute<SliderAttribute>(property);
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if (property.propertyType == SerializedPropertyType.Integer)
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{
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EditorGUILayout.IntSlider(property, (int)sliderAttribute.MinValue, (int)sliderAttribute.MaxValue);
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}
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else if (property.propertyType == SerializedPropertyType.Float)
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{
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EditorGUILayout.Slider(property, sliderAttribute.MinValue, sliderAttribute.MaxValue);
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}
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else
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{
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string warning = sliderAttribute.GetType().Name + " can be used only on int or float fields";
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EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));
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EditorDrawUtility.DrawPropertyField(property);
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}
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}
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}
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}
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