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30 行
812 B
30 行
812 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace GameplayIngredients.Editor
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{
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public class SceneTemplateList : ScriptableObject
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{
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[MenuItem("Assets/Create/Scene Template List", priority = 201)]
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static void CreateSceneTemplateListAsset()
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{
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AssetFactory.CreateAssetInProjectWindow<SceneTemplateList>("", "New SceneTemplateList.asset");
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}
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public string ListName = "New Template List";
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public SceneWindowTemplate[] Templates;
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}
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[System.Serializable]
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public struct SceneWindowTemplate
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{
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public string Name;
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[Multiline]
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public string Description;
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[NonNullCheck]
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public SceneAsset Scene;
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public Texture2D ScreenShot;
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}
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}
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