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511 行
19 KiB
511 行
19 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.Linq;
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using System.Reflection;
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using System;
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using UnityEngine.SceneManagement;
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using GameplayIngredients.Rigs;
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using UnityEngine.Events;
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using UnityEditor.SceneManagement;
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namespace GameplayIngredients.Editor
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{
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public class CheckWindow : EditorWindow
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{
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[MenuItem("Window/Gameplay Ingredients/Check and Resolve")]
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static void OpenWindow()
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{
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GetWindow<CheckWindow>(false);
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}
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private void OnEnable()
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{
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titleContent = new GUIContent(EditorGUIUtility.IconContent("Valid"));
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titleContent.text = "Check/Resolve";
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minSize = new Vector2(640, 180);
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InitializeCheckStates();
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}
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void InitializeCheckStates()
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{
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s_CheckStates = new Dictionary<Check, bool>();
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foreach (var check in Check.allChecks)
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{
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s_CheckStates.Add(check, EditorPrefs.GetBool(kPreferencePrefix + check.name, check.defaultEnabled));
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}
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}
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void SetCheckState(Check check, bool value)
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{
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s_CheckStates[check] = value;
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EditorPrefs.SetBool(kPreferencePrefix + check.name, value);
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}
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const string kPreferencePrefix = "GameplayIngredients.Check.";
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const string kShowIgnoredPreference = "GameplayIngredients.ShowIgnored";
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bool showIgnored
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{
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get {
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return EditorPrefs.GetBool(kShowIgnoredPreference, true);
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}
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set {
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EditorPrefs.SetBool(kShowIgnoredPreference, value);
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}
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}
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Vector2 Scroll = new Vector2();
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Dictionary<Check, bool> s_CheckStates;
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enum SortMode
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{
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None,
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CheckType,
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ObjectName,
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Message,
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Resolution,
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Ignored
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}
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SortMode sortMode = SortMode.None;
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bool invertSort = false;
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string filterString = "";
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bool showNotice
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{
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get
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{
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return EditorPrefs.GetBool(kPreference + "showNotice", true);
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}
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set
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{
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if (value != showNotice)
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EditorPrefs.SetBool(kPreference + "showNotice", value);
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}
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}
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bool showWarning
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{
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get
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{
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return EditorPrefs.GetBool(kPreference + "showWarning", true);
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}
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set
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{
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if (value != showWarning)
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EditorPrefs.SetBool(kPreference + "showWarning", value);
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}
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}
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bool showError
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{
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get
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{
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return EditorPrefs.GetBool(kPreference + "showError", true);
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}
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set
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{
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if (value != showError)
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EditorPrefs.SetBool(kPreference + "showError", value);
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}
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}
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string kPreference = "GameplayIngredients.CheckResolve.";
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private void SortButton(string label, SortMode sortMode, params GUILayoutOption[] options)
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{
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if (GUILayout.Button(label, this.sortMode == sortMode ? Styles.sortHeader : Styles.header, options))
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{
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if (this.sortMode == sortMode)
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invertSort = !invertSort;
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else
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{
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this.sortMode = sortMode;
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invertSort = false;
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}
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if(m_Results != null)
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{
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switch (sortMode)
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{
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default:
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case SortMode.None:
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break;
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case SortMode.CheckType:
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m_Results = m_Results.OrderBy((a) => a.check.name).ToList();
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break;
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case SortMode.ObjectName:
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m_Results = m_Results.OrderBy((a) => a.mainObject == null? "" : a.mainObject.name).ToList();
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break;
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case SortMode.Message:
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m_Results = m_Results.OrderBy((a) => a.message.text).OrderBy((a) => a.result).ToList();
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break;
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case SortMode.Resolution:
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m_Results = m_Results.OrderBy((a) => a.check.ResolutionActions[a.resolutionActionIndex]).ToList();
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break;
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case SortMode.Ignored:
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m_Results = m_Results.OrderBy((a) => IsIgnored(a)).ToList();
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break;
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}
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if(invertSort)
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{
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m_Results.Reverse();
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}
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Repaint();
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}
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}
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}
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private void OnGUI()
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{
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using(new GUILayout.HorizontalScope(EditorStyles.toolbar, GUILayout.Height(22)))
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{
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if (GUILayout.Button("Check", EditorStyles.toolbarButton))
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PerformChecks();
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if(GUILayout.Button("", EditorStyles.toolbarPopup))
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{
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Rect r = new Rect(0, 0, 16, 20);
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GenericMenu menu = new GenericMenu();
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foreach (Check check in s_CheckStates.Keys)
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{
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menu.AddItem(new GUIContent(check.name), s_CheckStates[check], () => SetCheckState(check, !s_CheckStates[check]));
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}
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menu.DropDown(r);
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}
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if (GUILayout.Button("Resolve", EditorStyles.toolbarButton))
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Resolve();
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GUILayout.FlexibleSpace();
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filterString = EditorGUILayout.DelayedTextField(filterString, EditorStyles.toolbarSearchField, GUILayout.Width(180));
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showIgnored = GUILayout.Toggle(showIgnored, "Ignored", EditorStyles.toolbarButton);
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showNotice = GUILayout.Toggle(showNotice, new GUIContent(m_Results.Where(o => o.result == CheckResult.Result.Notice).Count().ToString(), CheckResult.GetIcon(CheckResult.Result.Notice)), EditorStyles.toolbarButton);
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showWarning = GUILayout.Toggle(showWarning, new GUIContent(m_Results.Where(o => o.result == CheckResult.Result.Warning).Count().ToString(), CheckResult.GetIcon(CheckResult.Result.Warning)), EditorStyles.toolbarButton);
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showError = GUILayout.Toggle(showError, new GUIContent(m_Results.Where(o => o.result == CheckResult.Result.Failed).Count().ToString(), CheckResult.GetIcon(CheckResult.Result.Failed)), EditorStyles.toolbarButton);
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}
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using(new GUILayout.VerticalScope())
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{
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GUI.backgroundColor = Color.white * 1.3f;
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using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
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{
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SortButton("Check Type", SortMode.CheckType, GUILayout.Width(128));
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SortButton("Object", SortMode.ObjectName, GUILayout.Width(128));
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SortButton("Message", SortMode.Message, GUILayout.ExpandWidth(true));
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SortButton("Resolution", SortMode.Resolution, GUILayout.Width(128));
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if(showIgnored)
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SortButton("Ignored", SortMode.Ignored, GUILayout.Width(64));
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GUILayout.Space(12);
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}
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Scroll = GUILayout.BeginScrollView(Scroll, false,true);
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if (m_Results != null && m_Results.Count > 0)
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{
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bool odd = true;
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foreach (var result in m_Results)
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{
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if (!showIgnored && IsIgnored(result) || result.mainObject == null)
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continue;
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if (result.result == CheckResult.Result.Notice && !showNotice)
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continue;
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if (result.result == CheckResult.Result.Warning && !showWarning)
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continue;
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if (result.result == CheckResult.Result.Failed && !showError)
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continue;
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if (!string.IsNullOrEmpty(filterString) && !result.message.text.Contains(filterString))
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continue;
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GUI.backgroundColor = Color.white * (odd ? 0.9f : 0.8f);
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odd = !odd;
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using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
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{
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EditorGUI.BeginDisabledGroup(showIgnored && IsIgnored(result));
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GUILayout.Label(result.check.name, Styles.line, GUILayout.Width(128));
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if(GUILayout.Button(result.mainObject != null? result.mainObject.name : "Null", Styles.line, GUILayout.Width(128)))
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{
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Selection.activeObject = result.mainObject;
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}
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GUILayout.Label(result.message, Styles.line, GUILayout.ExpandWidth(true));
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ShowMenu(result);
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EditorGUI.EndDisabledGroup();
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if(showIgnored)
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{
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GUILayout.Space(18);
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EditorGUI.BeginChangeCheck();
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var ignored = GUILayout.Toggle(IsIgnored(result),"", EditorStyles.toggle ,GUILayout.Width(24));
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if (EditorGUI.EndChangeCheck())
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{
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SetIgnored(result, ignored);
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}
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GUILayout.Space(18);
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}
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}
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}
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}
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else
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{
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GUILayout.Label("No Results");
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}
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GUI.backgroundColor = Color.white;
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GUILayout.FlexibleSpace();
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GUILayout.EndScrollView();
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}
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}
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Dictionary<Scene,IgnoredCheckResults> m_IgnoredLists;
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void BuildIgnoredList()
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{
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if (m_IgnoredLists == null)
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m_IgnoredLists = new Dictionary<Scene, IgnoredCheckResults>();
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else
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m_IgnoredLists.Clear();
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var all = FindObjectsOfType<IgnoredCheckResults>().ToList();
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foreach(var one in all)
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{
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if (!m_IgnoredLists.ContainsKey(one.gameObject.scene))
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m_IgnoredLists.Add(one.gameObject.scene, one);
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else
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Debug.LogWarning($"Found at least two IgnoredCheckResults objects in scene {one.gameObject.scene.name}");
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}
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}
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bool IsIgnored(CheckResult result)
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{
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if (result.mainObject == null || !(result.mainObject is GameObject))
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return false;
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GameObject go = result.mainObject as GameObject;
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if (!m_IgnoredLists.ContainsKey(go.scene))
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return false;
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var igl = m_IgnoredLists[go.scene];
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return igl.ignoredCheckResults.Any(o => (o.check == result.check.GetType().ToString()) && (o.gameObject == go));
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}
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void SetIgnored(CheckResult result, bool ignored)
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{
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result.SetIgnored(ignored);
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if(result.mainObject is GameObject)
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{
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var go = result.mainObject as GameObject;
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EditorSceneManager.MarkSceneDirty(go.scene);
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}
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BuildIgnoredList();
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}
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void ShowMenu(CheckResult result)
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{
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if (s_IntValues == null)
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s_IntValues = new Dictionary<Check, int[]>();
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if(!s_IntValues.ContainsKey(result.check))
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{
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int count = result.check.ResolutionActions.Length;
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int[] values = new int[count];
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for(int i = 0; i < count; i++)
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{
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values[i] = i;
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}
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s_IntValues.Add(result.check, values);
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}
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result.resolutionActionIndex = EditorGUILayout.IntPopup(result.resolutionActionIndex, result.check.ResolutionActions, s_IntValues[result.check], EditorStyles.toolbarDropDown, GUILayout.Width(128));
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}
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static Dictionary<Check, int[]> s_IntValues;
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List<CheckResult> m_Results = new List<CheckResult>();
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void Resolve()
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{
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foreach(var result in m_Results)
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{
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if(!IsIgnored(result))
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result.check.Resolve(result);
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}
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PerformChecks();
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}
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void PerformChecks()
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{
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List<CheckResult> results = new List<CheckResult>();
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bool canceled = false;
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try
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{
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var so = new SceneObjects();
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int count = s_CheckStates.Count;
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int i = 0;
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foreach (var kvp in s_CheckStates)
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{
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float t = (float)i / count;
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if (EditorUtility.DisplayCancelableProgressBar("Performing Checks", kvp.Key.name, t))
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{
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canceled = true;
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break;
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}
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if (kvp.Value)
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results.AddRange(kvp.Key.GetResults(so));
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i++;
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}
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}
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finally
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{
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EditorUtility.ClearProgressBar();
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}
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if(!canceled)
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m_Results = results;
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sortMode = SortMode.None;
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BuildIgnoredList();
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Repaint();
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}
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static class Styles
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{
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public static GUIStyle header;
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public static GUIStyle sortHeader;
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public static GUIStyle line;
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static Styles()
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{
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header = new GUIStyle(EditorStyles.toolbarButton);
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header.alignment = TextAnchor.MiddleLeft;
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header.fontStyle = FontStyle.Bold;
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sortHeader = new GUIStyle(EditorStyles.toolbarDropDown);
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sortHeader.alignment = TextAnchor.MiddleLeft;
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sortHeader.fontStyle = FontStyle.Bold;
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line = new GUIStyle(EditorStyles.toolbarButton);
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line.alignment = TextAnchor.MiddleLeft;
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}
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}
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}
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public class SceneObjects
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{
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public GameObject[] sceneObjects;
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public List<GameObject> referencedGameObjects;
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public List<Component> referencedComponents;
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public List<UnityEngine.Object> referencedObjects;
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public SceneObjects()
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{
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sceneObjects = GameObject.FindObjectsOfType<GameObject>();
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referencedGameObjects = new List<GameObject>();
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referencedComponents = new List<Component>();
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referencedObjects = new List<UnityEngine.Object>();
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if (sceneObjects == null || sceneObjects.Length == 0)
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return;
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try
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{
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int count = sceneObjects.Length;
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int i = 0;
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foreach (var sceneObject in sceneObjects)
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{
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float progress = ++i / (float)count;
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if (EditorUtility.DisplayCancelableProgressBar("Building Reference Table...", $"{sceneObject.name}", progress))
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{
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referencedComponents.Clear();
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referencedGameObjects.Clear();
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referencedObjects.Clear();
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break;
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}
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var components = sceneObject.GetComponents<Component>();
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foreach (var component in components)
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{
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if (!(component is Transform))
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{
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Type t = component.GetType();
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FieldInfo[] fields = t.GetFields(BindingFlags.Public
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| BindingFlags.Instance
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| BindingFlags.NonPublic);
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foreach (var f in fields)
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{
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if (f.FieldType == typeof(GameObject))
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{
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var go = f.GetValue(component) as GameObject;
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if (go != null && go != component.gameObject)
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{
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referencedGameObjects.Add(go);
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}
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}
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else if (f.FieldType == typeof(Transform))
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{
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var tr = f.GetValue(component) as Transform;
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if (tr != null && tr.gameObject != component.gameObject)
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{
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referencedGameObjects.Add(tr.gameObject);
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}
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}
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else if (f.FieldType.IsSubclassOf(typeof(Component)))
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{
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var comp = f.GetValue(component) as Component;
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if (comp != null && comp.gameObject != component.gameObject)
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{
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referencedComponents.Add(comp);
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}
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}
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else if (f.FieldType == typeof(UnityEvent))
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{
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var ue = f.GetValue(component) as UnityEvent;
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int evtCount = ue.GetPersistentEventCount();
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for(int k = 0; k< evtCount; k++)
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{
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var target = ue.GetPersistentTarget(k);
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if (target is GameObject)
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referencedGameObjects.Add(target as GameObject);
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else if(target.GetType().IsSubclassOf(typeof(Component)))
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referencedGameObjects.Add((target as Component).gameObject);
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}
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}
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else if (f.FieldType.IsSubclassOf(typeof(UnityEngine.Object)))
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{
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var obj = f.GetValue(component) as UnityEngine.Object;
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referencedObjects.Add(obj);
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}
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}
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}
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}
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}
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}
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finally
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{
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EditorUtility.ClearProgressBar();
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}
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}
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}
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}
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