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240 行
8.9 KiB
240 行
8.9 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.VFX;
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using UnityEditor;
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using GameplayIngredients.StateMachines;
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using UnityEngine.Playables;
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using System.Linq;
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using System.Reflection;
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namespace GameplayIngredients.Editor
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{
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[InitializeOnLoad]
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public static class AdvancedHierarchyView
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{
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const string kMenuPath = "Edit/Advanced Hierarchy View %.";
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public const int kMenuPriority = 230;
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[MenuItem(kMenuPath, priority = kMenuPriority, validate = false)]
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static void Toggle()
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{
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if (Active)
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Active = false;
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else
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Active = true;
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}
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[MenuItem(kMenuPath, priority = kMenuPriority, validate = true)]
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static bool ToggleCheck()
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{
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Menu.SetChecked(kMenuPath, Active);
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return SceneView.sceneViews.Count > 0;
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}
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static readonly string kPreferenceName = "GameplayIngredients.HierarchyHints";
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public static bool Active
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{
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get
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{
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return EditorPrefs.GetBool(kPreferenceName, false);
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}
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set
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{
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EditorPrefs.SetBool(kPreferenceName, value);
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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}
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static AdvancedHierarchyView()
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{
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EditorApplication.hierarchyWindowItemOnGUI -= HierarchyOnGUI;
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EditorApplication.hierarchyWindowItemOnGUI += HierarchyOnGUI;
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InitializeTypes();
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}
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static void InitializeTypes()
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{
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RegisterComponentType( typeof(MonoBehaviour), "cs Script Icon");
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RegisterComponentType( typeof(Camera), "Camera Icon");
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RegisterComponentType( typeof(MeshRenderer), "MeshRenderer Icon");
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RegisterComponentType( typeof(SkinnedMeshRenderer), "SkinnedMeshRenderer Icon");
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RegisterComponentType( typeof(BoxCollider), "BoxCollider Icon");
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RegisterComponentType( typeof(SphereCollider), "SphereCollider Icon");
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RegisterComponentType( typeof(CapsuleCollider), "CapsuleCollider Icon");
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RegisterComponentType( typeof(MeshCollider), "MeshCollider Icon");
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RegisterComponentType( typeof(AudioSource), "AudioSource Icon");
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RegisterComponentType( typeof(Animation), "Animation Icon");
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RegisterComponentType( typeof(Animator), "Animator Icon");
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RegisterComponentType( typeof(PlayableDirector), "PlayableDirector Icon");
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RegisterComponentType( typeof(Light), "Light Icon");
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RegisterComponentType( typeof(LightProbeGroup), "LightProbeGroup Icon");
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RegisterComponentType( typeof(LightProbeProxyVolume), "LightProbeProxyVolume Icon");
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RegisterComponentType( typeof(ReflectionProbe), "ReflectionProbe Icon");
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RegisterComponentType( typeof(VisualEffect), "VisualEffect Icon");
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RegisterComponentType( typeof(ParticleSystem), "ParticleSystem Icon");
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RegisterComponentType( typeof(Canvas), "Canvas Icon");
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RegisterComponentType( typeof(Image), "Image Icon");
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RegisterComponentType( typeof(Text), "Text Icon");
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RegisterComponentType( typeof(Button), "Button Icon");
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RegisterComponentType( typeof(Folder), "Folder Icon");
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foreach(var assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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try
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{
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var types = assembly.GetTypes();
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foreach(var type in types)
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{
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if(type.IsSubclassOf(typeof(MonoBehaviour)) && !type.IsAbstract)
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{
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var attrib = type.GetCustomAttribute<AdvancedHierarchyIconAttribute>();
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if(attrib != null)
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{
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RegisterComponentType(type, attrib.icon);
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}
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}
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}
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}
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catch
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{
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Debug.LogWarning("Could not load types from assembly:" + assembly.FullName);
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}
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}
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}
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public static void RegisterComponentType(Type t, string iconName)
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{
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if (s_Definitions == null)
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s_Definitions = new Dictionary<Type, string>();
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if (!s_Definitions.ContainsKey(t))
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s_Definitions.Add(t, iconName);
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}
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public static IEnumerable<Type> allTypes { get { return s_Definitions.Keys; } }
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static Dictionary<Type, string> s_Definitions = new Dictionary<Type, string>();
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static void HierarchyOnGUI(int instanceID, Rect selectionRect)
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{
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if (!Active) return;
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var fullRect = selectionRect;
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fullRect.xMin = 32;
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fullRect.xMax = EditorGUIUtility.currentViewWidth;
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GameObject o = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
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if (o == null) return;
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var c = GUI.color;
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bool isFolder = o.GetComponent<Folder>() != null;
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if(isFolder)
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{
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fullRect.xMin += 28 + 14 * GetObjectDepth(o.transform);
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fullRect.width = 16;
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EditorGUI.DrawRect(fullRect, EditorGUIUtility.isProSkin? Styles.proBackground : Styles.personalBackground);
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DrawIcon(fullRect, Contents.GetContent(typeof(Folder)), o.GetComponent<Folder>().Color);
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}
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else
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{
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if (o.isStatic && AdvancedHierarchyPreferences.showStatic)
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{
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GUI.Label(fullRect, " S");
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EditorGUI.DrawRect(fullRect, Colors.dimGray);
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}
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foreach (var type in s_Definitions.Keys)
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{
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if(AdvancedHierarchyPreferences.IsVisible(type) && o.GetComponents(type).Length > 0)
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selectionRect = DrawIcon(selectionRect, Contents.GetContent(type), Color.white);
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}
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}
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GUI.color = c;
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}
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static int GetObjectDepth(Transform t, int depth=0)
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{
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if (t.parent == null)
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return depth;
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else
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return GetObjectDepth(t.parent, depth + 1);
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}
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static Rect DrawIcon(Rect rect, GUIContent content, Color color, int size = 16)
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{
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GUI.color = color;
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GUI.Label(rect, content, Styles.icon);
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rect.width = rect.width - size;
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return rect;
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}
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static class Contents
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{
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static Dictionary<Type, GUIContent> s_Icons = new Dictionary<Type, GUIContent>();
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public static void AddIcon(Type type, string IconName)
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{
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GUIContent icon;
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Texture texture = AssetDatabase.LoadAssetAtPath<Texture>(IconName);
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if (texture == null)
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icon = EditorGUIUtility.IconContent(IconName);
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else
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icon = new GUIContent(texture);
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s_Icons.Add(type, icon);
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}
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public static GUIContent GetContent(Type t)
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{
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if (!s_Icons.ContainsKey(t) && s_Definitions.ContainsKey(t))
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AddIcon(t,s_Definitions[t]);
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return s_Icons[t];
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}
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}
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static class Colors
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{
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public static Color orange = new Color(1.0f, 0.7f, 0.1f);
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public static Color red = new Color(1.0f, 0.4f, 0.3f);
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public static Color yellow = new Color(0.8f, 1.0f, 0.1f);
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public static Color green = new Color(0.2f, 1.0f, 0.1f);
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public static Color blue = new Color(0.5f, 0.8f, 1.0f);
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public static Color violet = new Color(0.8f, 0.5f, 1.0f);
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public static Color purple = new Color(1.0f, 0.5f, 0.8f);
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public static Color dimGray = new Color(0.4f, 0.4f, 0.4f, 0.2f);
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}
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static class Styles
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{
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public static GUIStyle rightLabel;
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public static GUIStyle icon;
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public static Color proBackground = new Color(0.25f, 0.25f, 0.25f, 1.0f);
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public static Color personalBackground = new Color(0.75f, 0.75f, 0.75f, 1.0f);
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static Styles()
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{
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rightLabel = new GUIStyle(EditorStyles.label);
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rightLabel.alignment = TextAnchor.MiddleRight;
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rightLabel.normal.textColor = Color.white;
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rightLabel.onNormal.textColor = Color.white;
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rightLabel.active.textColor = Color.white;
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rightLabel.onActive.textColor = Color.white;
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icon = new GUIStyle(rightLabel);
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icon.padding = new RectOffset();
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icon.margin = new RectOffset();
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}
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}
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}
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}
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