Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

68 行
2.5 KiB

using System.Reflection;
using UnityEditor;
namespace NaughtyAttributes.Editor
{
[PropertyMeta(typeof(InfoBoxAttribute))]
public class InfoBoxPropertyMeta : PropertyMeta
{
public override void ApplyPropertyMeta(SerializedProperty property, MetaAttribute metaAttribute)
{
InfoBoxAttribute infoBoxAttribute = (InfoBoxAttribute)metaAttribute;
UnityEngine.Object target = PropertyUtility.GetTargetObject(property);
if (!string.IsNullOrEmpty(infoBoxAttribute.VisibleIf))
{
FieldInfo conditionField = ReflectionUtility.GetField(target, infoBoxAttribute.VisibleIf);
if (conditionField != null &&
conditionField.FieldType == typeof(bool))
{
if ((bool)conditionField.GetValue(target))
{
this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
}
return;
}
MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, infoBoxAttribute.VisibleIf);
if (conditionMethod != null &&
conditionMethod.ReturnType == typeof(bool) &&
conditionMethod.GetParameters().Length == 0)
{
if ((bool)conditionMethod.Invoke(target, null))
{
this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
}
return;
}
string warning = infoBoxAttribute.GetType().Name + " needs a valid boolean condition field or method name to work";
EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));
}
else
{
this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
}
}
private void DrawInfoBox(string infoText, InfoBoxType infoBoxType)
{
switch (infoBoxType)
{
case InfoBoxType.Normal:
EditorGUILayout.HelpBox(infoText, MessageType.Info);
break;
case InfoBoxType.Warning:
EditorGUILayout.HelpBox(infoText, MessageType.Warning);
break;
case InfoBoxType.Error:
EditorGUILayout.HelpBox(infoText, MessageType.Error);
break;
}
}
}
}