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26 行
821 B
26 行
821 B
using UnityEngine;
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using UnityEngine.UI;
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namespace GameplayIngredients.Actions
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{
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[AddComponentMenu(ComponentMenu.actionsPath + "Focus UI Action")]
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[Callable("UI", "Actions/ic-action-ui.png")]
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public class FocusUIAction : ActionBase
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{
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public Selectable UIObjectToFocus;
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public override void Execute(GameObject instigator = null)
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{
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if (UIObjectToFocus != null)
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{
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// Workaround : Before selecting, we ensure that there's no selection in the EventSystem
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Manager.Get<UIEventManager>().eventSystem.SetSelectedGameObject(null);
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UIObjectToFocus.Select();
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}
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}
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public override string GetDefaultName()
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{
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return $"Focus UI : '{UIObjectToFocus?.name}'";
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}
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}
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}
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