Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Actions
{
public class GameSaveSetValueAction : ActionBase
{
public string Key = "SomeKey";
public GameSaveManager.Location saveLocation = GameSaveManager.Location.System;
public GameSaveManager.ValueType valueType = GameSaveManager.ValueType.String;
public string StringValue;
public int IntValue;
public bool BoolValue;
public float FloatValue;
public override void Execute()
{
var gsm = Manager.Get<GameSaveManager>();
switch(valueType)
{
case GameSaveManager.ValueType.Bool: gsm.SetBool(Key, saveLocation, BoolValue); break;
case GameSaveManager.ValueType.Int: gsm.SetInt(Key, saveLocation, IntValue); break;
case GameSaveManager.ValueType.Float: gsm.SetFloat(Key, saveLocation, FloatValue); break;
case GameSaveManager.ValueType.String: gsm.SetString(Key, saveLocation, StringValue); break;
}
}
}
}