Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
GitHub 24e9e3e7 Refactor : Dependencies as OpenUPM references (#31) 4 年前
..
Counter (Refactor) Advanced Hierarchy View (#12) 5 年前
Factory Refactor : Dependencies as OpenUPM references (#31) 4 年前
Interactions (Refactor) Advanced Hierarchy View (#12) 5 年前
Pickup Added Icons + Manager Exclusion System 6 年前
Rigs Refactor : Dependencies as OpenUPM references (#31) 4 年前
StateMachine Added ReachPositionRig Local Space option / StateMachine button to generate Set State Actions 4 年前
Timer Refactor : Dependencies as OpenUPM references (#31) 4 年前
Counter.meta Feature/counters (#9) 5 年前
Factory.meta Removed Graph Stuff + work on pickups 6 年前
Folder.cs Removed induced behaviour that resetted the folder position to zero (not needed anymore as the transform is exposed) 5 年前
Folder.cs.meta Folder Icons in Hierarchy 5 年前
Interactions.meta Base code for interactives (not working atm) 6 年前
Pickup.meta Added Instigators references to Callable Execution. / Added On Destroy Hook / Destroy Object Action / Teleport Game Object Action 6 年前
Rigs.meta Added Instigators references to Callable Execution. / Added On Destroy Hook / Destroy Object Action / Teleport Game Object Action 6 年前
StateMachine.meta Base Work on State Machines + Added LookAt Rig 6 年前
Timer.meta Added Timer Elements 5 年前