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28 行
631 B
28 行
631 B
using NaughtyAttributes;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Events;
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namespace GameplayIngredients.Logic
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{
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public class NextFrameLogic : LogicBase
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{
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[ReorderableList]
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public Callable[] OnComplete;
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IEnumerator m_Coroutine;
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public override void Execute(GameObject instigator = null)
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{
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m_Coroutine = RunDelay();
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StartCoroutine(m_Coroutine);
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}
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IEnumerator RunDelay()
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{
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yield return new WaitForEndOfFrame();
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Callable.Call(OnComplete);
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m_Coroutine = null;
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}
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}
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}
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