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46 行
1.0 KiB
46 行
1.0 KiB
using NaughtyAttributes;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Events;
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namespace GameplayIngredients.Logic
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{
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public class DelayedLogic : LogicBase
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{
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public float Delay = 1.0f;
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[ReorderableList]
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public Callable[] OnDelayComplete;
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[ReorderableList]
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public Callable[] OnCanceled;
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IEnumerator m_Coroutine;
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public void Cancel()
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{
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if(m_Coroutine != null)
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{
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StopCoroutine(m_Coroutine);
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Callable.Call(OnCanceled);
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m_Coroutine = null;
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}
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}
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public override void Execute(GameObject instigator = null)
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{
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if (m_Coroutine != null) Cancel();
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m_Coroutine = RunDelay(Delay);
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StartCoroutine(m_Coroutine);
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}
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IEnumerator RunDelay(float Seconds)
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{
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yield return new WaitForSeconds(Seconds);
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Callable.Call(OnDelayComplete);
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m_Coroutine = null;
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}
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}
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}
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