Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
namespace GameplayIngredients.Logic
{
public class DelayedLogic : LogicBase
{
public float Delay = 1.0f;
[ReorderableList]
public Callable[] OnDelayComplete;
[ReorderableList]
public Callable[] OnCanceled;
IEnumerator m_Coroutine;
public void Cancel()
{
if(m_Coroutine != null)
{
StopCoroutine(m_Coroutine);
Callable.Call(OnCanceled);
m_Coroutine = null;
}
}
public override void Execute(GameObject instigator = null)
{
if (m_Coroutine != null) Cancel();
m_Coroutine = RunDelay(Delay);
StartCoroutine(m_Coroutine);
}
IEnumerator RunDelay(float Seconds)
{
yield return new WaitForSeconds(Seconds);
Callable.Call(OnDelayComplete);
m_Coroutine = null;
}
}
}